Pincushion little raiders in a tower defense from the director of Hitman GO

Isle of Arrows is a neat, clean tower defense that hit Steam this week, and though it’s styled minimally I had to resist the temptation to call it “little” because it’s pretty beefy once you get stuck in. It’s solo-developed by Daniel Lutz, who previously worked as creative director on Hitman and Lara Croft GO at Square Enix Montreal.

Isle of Arrows takes more inspiration from tile-placement than traditional tower defense. Rather than emphasizing upgrades, it emphasizes planning and careful positioning. 

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