PC performance analysis for Deathloop

Bethesda has released on PC the latest first-person shooter from Arkane Studios, Deathloop. Powered by the Void Engine, it’s time now to benchmark its non-ray-traced version and see how it performs on the PC platform.

Arkane has added numerous graphics settings to tweak. PC gamers can adjust the quality of Textures, Models, Shadows, Water, Terrain, Decals, Ambient Occlusion and Camera Motion Blur. There are also settings for Bloom, Depth of Field, Lens Flares and Light Shafts.

For this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD’s Radeon RX580, RX Vega 64, RX 6900XT, NVIDIA’s GTX980Ti, RTX 2080Ti and RTX 3080. We also used Windows 10 64-bit, the GeForce 471.96 and the Radeon Software Adrenalin 2020 Edition 21.9.1 drivers.

Not only that, but the game supports both Ray Tracing and AMD FidelityFX Super Resolution. There is also a TXAA Sharpness option (more games should start offering this), a Field of View setting, and support for NVIDIA’s Reflect tech. Lastly, the game offers a Frame Limiter, and can only go up to 120fps.

 

In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. Now there are some good and some bad news. The good news is that the game can run with more than 100fps at 1080p/Ultra even on a modern-day dual-core CPU. However, we experienced numerous stuttering issues when Hyper-Threading was disabled. Thankfully, these specific stuttering issues were resolved the moment we enabled Hyper-Threading.

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  • PC performance analysis for Deathloop
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