It’s been a good week for fans looking forward to A Plague Tale: Requiem, as we have had a gorgeous new story trailer, and learned how long a typical playthrough of the game will take. Let’s keep the hype train rolling then, with a look at some of the ways in which developer Asobo Studio is utilising the full power of the PS5 to bring your worst rat-fuelled nightmares to life.
Over on the PlayStation Blog, developers from Asobo Studio sat down to discuss the technological leap between A Plague Tale: Innocence, and Requiem, and it all begins with the rats themselves. In the first game (which was developed for PS4 but got a native PS5 version last year), the number of on-screen rats capped out at 5000, which was horrific enough. In Requiem, that number has been multiplied by a factor of 60, meaning players will face apocalyptic swarms of rodents of up to 300,000, which is pretty wild.
Players of the first game will recall that light and fire played a big part in keeping the swarms at bay, and these systems have received upgrades as well. Volumetric fog, beams of sunlight and other atmospheric elements will add to the tension and drama of a given scene.
Adaptive triggers will be used to simulate the weight and heft of Amicia’s weapons. For example, when using the sling, if you aim for too long, you will lose precision. The adaptive triggers will give the impression that shooting becomes harder, and players can use this as a measure of when to shoot. The crossbow will work in a similar fashion, with the tension of the string being felt as the weapon is loaded.
You will be able to feel the swarms of rats through the haptic feedback of the DualSense, adding another layer of immersion that wasn’t possible in Innocence. It all sounds honestly fantastic, and we can’t to get our paws on this one. October 18th can’t come quickly enough.
The entire article is worth a read if you can’t get your enough Requiem details in your everyday life. Have you purchased a ticket for this particular hype train? Where will this rollercoaster end? Take deep breaths with us in the comments section below.
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