After years of crappy Hollywood adaptations, videogames finally found their home on Netflix

Castlevania started as a pastiche of Universal monster movies, sending an orange guy with a whip to fight a mummy, Frankenstein’s monster, and big bad Dracula. Castlevania, the show, spent its fourth season exploring the relationships of a quartet of immortal vampire queens, reflecting on how we process grief, and looking absolutely incredible in motion. I don’t think it’s an outcome that anyone expected, but seven years after the last (maligned) Castlevania game, the Netflix series has become the new benchmark for videogame adaptations.

I can imagine an alternate universe where we never got Netflix’s Castlevania because Konami was still scarred by a disastrous ’90s Hollywood adaptation. Dolph Lundgren was a yolked Simon Belmont, John Travolta was the most overacted Dracula in screen history, and the film bombed so hard that its only enduring cultural legacy was a viral reaction gif of Dolph punching a laughably fake Medusa head until its eyes bugged out.

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