Upcoming Avatar: Frontier of Pandora developer Ubisoft Massive interviews detailing the cutting-edge technology focused on the game, how the game keeps pace with the PS5 and Xbox Series X consoles. I outlined about.
Nikolay Stefanov, Technical Director of Programming, spoke with IGN to explain why the PS4 and Xbox One consoles couldn’t drive the developer’s technical ambitions for Avatar. “”[New consoles allowed] Not only do we have much better object details near you, but even when you’re flying high in the air-have a nice view and long-range rendering. You can even use ray tracing to create ultra-distant shadows, you know, 3-4 kilometers away from you. “
Regarding map design, Avatar’s creative director Magnus Janssen drew a line between the new generation and the new generation, explaining: Stream everything “, that’s a small subtlety that people don’t think of. It’s how close all parts of the world are.
“When I looked at my old hard drive, I had to stream the old one and the new one, so I had to put it very far away, which created a stereotyped world. , There are many things like that. “
Pandora sandbox
If you read the interview, you may find that Ubisoft Massive takes the technology of the current generation very seriously. The PS5 and Xbox Series X SDD load scenes significantly faster than previous generation aging hard drives. This is an advantage of the open world sandbox on the Frontier of Avatar: Pandora.
If you’re familiar with the Avatar franchise, you know that Pandora’s world isn’t lacking in dense jungles and forests. Large numbers of leaves are always relatively burdensome to process. This results in the amount of objects that need to be rendered in the scene. This can often have a negative impact on frame rate and overall graphic quality, and it’s likely that you’ll see frame drops as a result on both PS5 and Xbox Series X.
It’s certainly interesting to see the results of Ubisoft Massive’s efforts at Avatar: Frontiers of Pandora. As Ubisoft’s first exclusive current-generation title, you’ll have the opportunity to set a high standard for what PS5 and Xbox Series X can really do when unimpeded by previous-generation warnings.
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