As soon as we begin thinking about the inevitable analysis of Digital Foundry, we see a new video comparison from the PS5, Xbox X and Xbox S versions, which is perhaps not in-depth with ElAnalistaDeBits, which is a little more accurate than that seen above.
After IGN compares video with the actual youtuber, we notice more detail in regards to the different versions of this game which are more detailed than we did earlier.
As we know, Deathloop comes with 4 graphics modes on PS5 and Xbox X, while only two on Xbox X.
PS5
Performance Mode: Dynamic 4K | 60fps (1620p most frequent resolution) Quality Mode: Dynamic 4K | 60fps (1836p most frequent resolution) Render-Tracing Mode: Dynamic 4K | 30fps (1836p most frequent resolution) Ultra Performance Mode: 1080p | 120fps (1220p most frequent resolution)
Xbox 360 is back in the series.
4K | 60 x 120 x 120 x 120 x 30 x 90 x 120 x 50 x 80 x 120 x 120 x 120 x 70 x 120 x 100 x 120 x 120 x 120 x 90 x 180 x 120 oz?
Xbox S series is an exclusive game.
Performance Mode: Dynamic 1080p | 60fps (1080p most frequent resolution) Quality Mode: Dynamic 1080p | 60fps (1080p most frequent resolution)
The Ray Tracing mode is applied to dark space on the Xbox X and PS5 and is not present on the Xbox X, and for the Xbox X, the 120 fps mode is not present here. It improves their average resolution, but frames have a tendency to lower the average rate, while on the Xbox Series X it’s more expensive to get through with that in the game than on PS5.
On X / S, ElAnalistaDeBits generally has higher framerates than on PS5. On the Sony console there is also a very annoying tearing in extreme performance, in absence of VRR.
According to the yourtuber, the best choice is the Performance mode on PS5 and Xbox X, and quality mode is recommended on Xbox X. For all the details on the new version, you can read the review of Deathloop on Xbox X.
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