Enthusiast Gaming Announces $127.6 Million of Pro Forma Revenue in 2020 Toronto Stock Exchange:EGLX

Q4 revenue of $42.5 million up 34% vs Q3
Q4 direct sales grew 230% to $3.3 million vs Q3
Q4 revenue per viewer grew 100% to $0.52 vs Q3

TORONTO, March 22, 2021 (GLOBE NEWSWIRE) — Enthusiast Gaming Holdings Inc. (TSX: EGLX)(OTCQB: ENGMF)(FSE: 2AV), (“Enthusiast Gaming” or the “Company”) the largest gaming media platform in North America, reaching over 300 million monthly video game and esports fans worldwide, today announced financial results for the fourth quarter and year ended December 31, 2020.

“Today we announced record Q4 and 2020 revenue. These robust results show the tremendous progress made in 2020 and provide insight into the overall growth potential of the Company in 2021,” commented Adrian Montgomery, CEO of Enthusiast Gaming. “We exceeded our internal expectations, while delivering on our strategy of increasing direct sales revenue, which grew 230% in Q4 compared to Q3. We will continue to aggressively invest in our direct sales efforts to drive higher revenue per viewer and margin growth.”

Fourth Quarter 2020 Highlights:

  • Revenue was $42.5 million, a 34% increase compared to pro forma revenue of $31.7 million in Q3 2020;
  • Gross profit was $8.1 million, an increase of 52% compared to pro forma gross profit of $5.3 million in Q3 2020;
  • Net and comprehensive loss was $6.9 million, resulting in a net and comprehensive loss per share, basic and diluted, of $0.06, compared to a pro forma net and comprehensive loss of $8.0 million and $0.10, respectively in Q3 2020;
  • Direct advertising sales were $3.3 million, an increase of 230% compared to $1.0 million in Q3 2020;
  • Paid subscribers grew 60% in the past 12 months to end the year at 122,000;
  • Total views across written and video content were 9.9 billion for Q4; and,
  • RPV (revenue per viewer) was $0.52, an increase of 100% from $0.26 in Q3 2020 driven by the inclusion of Omnia Media results for a full quarter, as well as strong results from Media and Content.

“Looking back at the full year, I am so proud of our team and the considerable achievements we made despite the COVID-19 backdrop that presented a number of financial and operational challenges. We took significant steps forward towards building out our proprietary fan flywheel, by (1) completing and integrating the transformative acquisition of Omnia Media; (2) building out a direct sales team and closing nearly $5 million in integrated deals with clients like the Biden Harris presidential campaign, Gillette, Activision, Disney, Amazon, among many others; (3) growing our subscriber base by more than 60%; and (4) syndicating content to platforms Samsung TV Plus and Snapchat. Our Luminosity Gaming esports roster added some superstar talent, including xQc, Muselk, Chica, and Nick Eh 30 among many others. Finally, we successfully pivoted over half a dozen live events to virtual,” added Montgomery. “For 2021, we will continue to invest to accelerate growth and expect revenue growth of at least 20%, as we move more aggressively into Phase 2 of our strategic plan to grow and monetize our premium media, talent, esports and entertainment assets. Finally, the Company continues to advance its NASDAQ listing application, which we understand is in its final stages, and accordingly plans on filing a Form 40-F Registration Statement with the United States Securities and Exchange Commission in the coming weeks.”

Significant events subsequent to December 31, 2020:

  • The Company joined the ‘Comscore 100’ ranking of Top 100 Internet Properties in the United States – one of only two gaming properties to make the list alongside Amazon’s TWITCH.TV, ranked #1 Gaming Information property for unique visitor traffic from mobile devices;
  • Strengthened balance sheet by approximately $50 million with the combination of a bought deal financing for gross proceeds of $42.5 million and the reduction of the Company’s indebtedness through the conversion of its outstanding debentures of approximately $9 million;
  • Announced key partnership deals with Samsung and TikTok;
  • Signed exclusive monetization agreements with nine new video game fan communities;
  • Announced the launch of Upcomer, a new premium online publication dedicated to the growing needs of today’s esports fan; and
  • Entered into a binding term sheet to acquire Vedatis SAS, owners of Icy Veins, the Company’s largest affiliate fan community, for €7 million in cash and stock, plus an earnout subject to certain milestones being achieved.

The Company completed the acquisition of Omnia Media Inc. (“Omnia”) on August 30, 2020 (see press release dated August 31, 2020). The audited consolidated financial statements of the Company for the years ended December 31, 2020 and 2019, (the “Financial Statements”) include the financial results of Omnia from August 31 through December 31, 2020. References to “pro forma” figures herein will assume the acquisition of Omnia took place on the first day of the respective period. The Company is providing pro forma quarterly information for 2020 as a number of mergers and acquisitions closed in the second half of 2019 reduce the comparability of year-over-year figures. The Financial Statements contain comparative figures for the year ended December 31, 2019. Results are presented in Canadian dollars.

Select Pro Forma Financial Metrics: Quarterly 2020
Pro Forma for Omnia Acquisition
(in $M except for EPS) Q120 Q220 Q320 Q420 YE20
Total Revenue $26.2   $27.2   $31.7   $42.5   $127.6  
Media and Content $22.5   $24.4   $29.0   $39.6   $115.5  
Subscription $1.2   $1.7   $1.6   $1.7   $6.2  
Esports and Entertainment $2.5   $1.1   $1.1   $1.2   $5.9  
Gross Profit $4.7   $4.5   $5.3   $8.1   $22.6  
Gross Margin % 18.0 % 16.7 % 16.8 % 19.1 % 17.7 %
Operating Income (loss) ($4.6 ) ($4.3 ) ($4.0 ) ($4.4 ) ($17.3 )
Operating Margin -17.6 % -15.8 % -12.6 % -10.4 % -13.6 %
Net & Comprehensive Income (loss) ($5.9 ) ($6.6 ) ($7.9 ) ($6.9 ) ($27.3 )
Earnings (loss) Per Share (basic & diluted) ($0.08 ) ($0.09 ) ($0.10 ) ($0.06 ) ($0.33 )
Select Pro Forma Operating Metrics: Quarterly 2020
Pro Forma for Omnia Acquisition
  Q120 Q220 Q320 Q420 YE20
Total Views (millions)     9,201 12,485 10,554 9,852 42,092
Web pageviews 2,296 3,119 2,427 2,522 10,364
Video views  6,905 9,366 8,127 7,330 31,728
Paid Subscribers
(thousands – as at end of period)
         
  92 111 112 122 122

Certain information provided in this news release is extracted from Financial Statements and Management’s Discussion & Analysis (“MD&A”) of the Company for the year ended December 31, 2020 and should be read in conjunction with them. It is only in the context of the fulsome information and disclosures contained in the Financial Statements and MD&A that an investor can properly analyze this information. The Financial Statements and MD&A can be found under the Company’s profile on www.sedar.com.

Earnings Announcement and Supplemental Information

Management will host a conference call and webcast on March 22, 2021, at 5 p.m. Eastern Time to review and discuss results for the fourth quarter and year end December 31, 2020.

Please call the following numbers (at least 10 minutes before the scheduled time) to participate:

North America (toll-free): +1 877-407-9039

International: +1 201-689-8470

Conference ID: 13717348

A live webcast can be heard at https://www.enthusiastgaming.com/shareholder-information/.

If you are unable to join live, a replay of the call will be accessible until April 5, 2021, as follows: North America: +1 844-512-2921; International: +1 412-317-6671. The conference ID is 13717348. A recorded version of the webcast will also be available via the Enthusiast Gaming investor relations website.

About Enthusiast Gaming

Enthusiast Gaming is building the world’s largest media platform of communities for gamers and esports fans that reaches over 300 million gaming enthusiasts on a monthly basis. Already the largest gaming platform in North America and the United Kingdom, the Company’s business is comprised of four main pillars: Esports, Content, Talent and Entertainment. Enthusiast Gaming’s esports division, Luminosity Gaming, is a leading global esports franchise that consists of 7 professional esports teams under ownership and management, including the Vancouver Titans Overwatch team and the Seattle Surge Call of Duty team. Enthusiast’s Gaming content division includes 2 of the top 20 gaming media and entertainment video brands with BCC Gaming and Arcade Cloud, reaching more than 50MM unique viewers a month across 9 YouTube pages, 8 Snapchat shows and related Facebook, Instagram and TikTok accounts. Its 100 gaming-related websites including The Sims Resource, Destructoid, and The Escapist collectively generate approximately 1 billion page views monthly. Enthusiast Gaming’s talent division works with nearly 1,000 YouTube creators generating nearly 3 billion views a month working with leading gamer talent such as Pokimane, Flamingo, Anomaly, and The Sidemen. Enthusiast Gaming’s entertainment business includes Canada’s largest gaming expo, EGLX (eglx.com), and the largest mobile gaming event in Europe, Pocket Gamer Connects (pgconnects.com). For more information on the Company visit enthusiastgaming.com. For more information on Luminosity Gaming visit luminosity.gg.

Investor Relations Contact:
Eric Bernofsky, Chief Corporate Officer
416-623-9360
investor@enthusiastgaming.com

Media Relations:
Carmela Antolino, Provident Communications
647-287-2286
carmela@providentcomms.com

Forward Looking Statements
This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

There are measures included in this news release that do not have a standardized meaning under generally accepted accounting principles (GAAP) and therefore may not be comparable to similarly-titled measures and metrics presented by other issuers and should not be considered in isolation or as a substitute for measures of performance prepared in accordance with GAAP. In particular, “revenue per view” or “RPV” are non-GAAP measures. Enthusiast Gaming includes these measures because it believes certain investors use these measures and metrics as a means of assessing financial performance and that such measures highlight trends in the Company’s financial performance that may not otherwise be apparent when one relies solely on GAAP measures.

The non-GAAP measures presented in the news release are as follows:

i. “Revenue per viewer or (“RPV”)” which is measured as the Company’s content and media revenue plus subscription revenue plus certain categories of esports and entertainment revenue including sponsorship and streaming revenue, the sum of which is then divided by the average monthly viewers over the indicated period. In the case of an interim three-month period, the quotient is multiplied by four to produce an annualized figure.

Non-GAAP measures should not be considered in isolation or as a substitute for revenue, net income, cash flows generated by operating, investing or financing activities, or other financial statement data presented in accordance with GAAP, and may not be comparable to similarly titled measures used by other companies. Further discussion on non-GAAP measures is provided for in the MD&A.

Neither the TSX Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Exchange) accepts responsibility for the adequacy or accuracy of this release.

Enthusiast Gaming Holdings Inc.          
Consolidated Statements of Financial Position          
As at December 31, 2020 and 2019          
               
          December 31, 2020   December 31, 2019
               
  ASSETS          
  Current          
    Cash   $ 4,323,823   $ 13,211,722  
    Investments     124,998     804,865  
    Trade and other receivables     22,424,596     6,701,087  
    Loans receivable     194,389     205,936  
                   
    Income tax receivable     290,077      
    Prepaid expenses     576,802     612,386  
  Total current assets     27,934,685     21,535,996  
  Non-current          
    Property and equipment     354,850     298,312  
    Right-of-use asset – lease contract     2,848,400     733,413  
    Long-term investment     2,606,100     2,480,405  
    Investment in associates     1,026,910     914,295  
    Long-term portion of prepaid expenses     263,196     104,630  
    Intangible assets     81,106,007     60,017,320  
    Goodwill     106,181,086     83,259,416  
  Total Assets   $ 222,321,234   $ 169,343,787  
               
  LIABILITIES AND SHAREHOLDERS’ EQUITY        
  Current          
    Accounts payable and accrued liabilities   $ 23,602,547   $ 7,423,396  
    Contract liabilities     1,625,594     1,647,594  
                   
    Income tax payable         2,415  
                   
    Current portion of long-term debt     1,250,000      
    Current portion of deferred payment liability     636,600     1,208,413  
                   
    Current portion of convertible debentures     7,546,453      
    Current portion of lease contract liability     578,330     193,366  
  Total current liabilities     35,239,524     10,475,184  
  Non-current          
    Long-term debt     21,651,956     19,691,220  
    Long-term lease contract liability     2,308,336     548,846  
                   
    Long-term portion of convertible debentures         7,015,820  
                   
    Vendor-take-back loan     5,559,250      
    Long-term portion of deferred payment liability   529,124     473,413  
    Deferred tax liability     15,161,987     12,482,605  
  Total liabilities   $ 80,450,177   $ 50,687,088  
               
  Shareholders’ Equity          
    Share capital     232,616,997     176,511,857  
                   
    Shares to be returned to treasury         (3,858,756 )
                   
    Warrants reserve         15,404,728  
    Contributed surplus     7,494,164     9,439,324  
    Accumulated other comprehensive income     45,428     90,078  
    Deficit     (98,285,532 )   (78,930,532 )
  Total shareholders’ equity     141,871,057     118,656,699  
  Total liabilities and shareholders’ equity   $ 222,321,234   $ 169,343,787  
Enthusiast Gaming Holdings Inc.          
Consolidated Statements of Loss and Comprehensive Loss      
For the years ended December 31, 2020 and 2019        
           
          December 31, 2020   December 31, 2019
               
  Revenue          
    Revenue   $ 72,758,717   $ 11,760,927  
    Gain on player buyout     204,764     448,399  
  Total revenue     72,963,481     12,209,326  
  Cost of sales     54,294,967     7,245,000  
  Gross margin     18,668,514     4,964,326  
  Operating expenses          
    Professional fees     2,273,088     1,174,890  
    Consulting fees     5,805,134     6,793,925  
    Advertising and promotion     1,409,084     2,104,622  
    Office and general     2,878,813     1,371,821  
    Salaries and wages     9,131,447     1,794,054  
    Technology support, web development and content     4,734,548     1,144,534  
    Esports player, team and game expenses     3,446,652     1,728,525  
    Foreign exchange (gain) loss     (13,832 )   239,828  
    Share-based compensation     818,383     6,113,644  
    Amortization and depreciation     5,036,787     2,933,874  
  Total operating expenses     35,520,104     25,399,717  
               
  Other expenses (income)          
    Listing expense         6,829,371  
    Transaction cost     1,882,081     3,154,313  
    Share of loss from investment in associates     2,057,135     746,424  
    Interest and accretion     5,236,482     2,825,793  
    Goodwill impairment on acquisition of businesses         46,170,418  
    Change in fair value of investment     (183,951 )   57,708  
    Loss on modification of long-term debt     1,140,320      
    Loss on conversion of convertible debentures     49,002      
    Interest income     (102,158 )   (677,276 )
  Net loss before income taxes       (26,930,501 )   (79,542,142 )
               
  Income taxes          
    Current tax expense     5,617      
    Deferred tax (recovery)     (83,786 )   (995,715 )
  Net loss for the year     (26,852,332 )   (78,546,427 )
               
  Other comprehensive income          
  Items that may be reclassified to profit or loss          
    Foreign currency translation adjustment     (44,650 )   90,078  
  Net loss and comprehensive loss for the year   $ (26,896,982 ) $ (78,456,349 )
  Net loss and comprehensive loss per share,          
    basic and diluted   $ (0.32 ) $ (2.07 )
  Weighted average number of common shares          
    outstanding, basic and diluted     83,401,398     37,872,549  
Enthusiast Gaming Holdings Inc.          
Consolidated Statements of Cash Flows          
For the years ended December 31, 2020 and 2019
             
        December 31, 2020   December 31, 2019
             
  Cash flows from operating activities          
  Net loss for the year   $ (26,852,332 ) $ (78,546,427 )
  Items not affecting cash:          
  Amortization and depreciation     5,036,787     2,933,874  
  Share-based compensation     818,383     6,113,644  
  Interest and accretion     1,868,063     1,444,017  
  Goodwill impairment on acquisition of businesses         46,170,418  
  Deferred income tax recovery     (83,786 )   (995,715 )
  Gain on player buyout     (204,764 )   (448,399 )
  Foreign exchange loss     16,409     100,540  
  Listing expense         6,829,371  
  Capitalized interest and success fee     1,494,910     1,102,691  
  Shares issued for services     441,613     1,770,090  
  Loss on modification of long-term debt     1,140,320      
  Loss on conversion of convertible debentures     49,002      
  Provisions     47,716      
  Change in fair value of investment     (183,951 )   57,708  
  Share of loss from investment in associates     2,057,135     746,424  
  Lease payments     (404,958 )   (87,159 )
  Changes in working capital          
  Changes in trade and other receivables     (7,114,118 )   (3,593,513 )
  Changes in prepaid expenses     (1,777 )   75,827  
  Changes in accounts payable and accrued liabilities     6,896,882     (689,483 )
  Changes in contract liabilities     (22,000 )   1,031,352  
  Changes in income tax receivable     (292,492 )   (85,983 )
  Net cash used in operating activities     (15,292,958 )   (16,070,723 )
             
  Cash flows from investing activities          
  Cash paid for acquisitions     (10,500,000 )   (6,116,972 )
  Business acquisitions, net of cash acquired     281,125     (9,051,864 )
  Proceeds from disposal of investment     680,000      
  Deferred payment liability     (659,832 )   (11,965,500 )
  Proceeds from disposal of intangible assets     204,764     1,113,799  
  Investment in associate     (2,169,750 )    
  Acquisition of property and equipment     (7,259 )   (139,294 )
  Acquisition of intangibles         (64,940 )
  Net cash used in investing activities     (12,170,952 )   (26,224,771 )
             
  Cash flows from financing activities          
  Proceeds from the issuance of shares for the Offering, net of     15,609,256      
  transaction costs          
  Proceeds from the issuance of shares for subscription receipts,         23,201,002  
  net of transaction costs          
  Proceeds from convertible debenture, net of transaction costs         9,345,004  
  Proceeds from long-term debt, net of transaction costs     26,000     18,354,050  
  Proceeds from exercise of warrants     2,728,015     382,418  
  Proceeds from exercise of options     228,536     21,837  
  Net cash provided by financing activities     18,591,807     51,304,311  
             
  Foreign exchange effect on cash     (15,796 )   47,851  
  Net change in cash     (8,887,899 )   9,056,668  
  Cash, beginning of year     13,211,722     4,155,054  
  Cash, end of year   $ 4,323,823   $ 13,211,722  

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