Evil Dead: The Game Update 1.21 Brings The Horror With Plaguebringer, New Mission & Balance Updates

Just like a wailing banshee from hell, the full list of Evil Dead: The Game update 1.21 patch notes have been unleashed by developers Boss Team Games & Saber Interactive. This latest update for the horror romp includes the Plaguebringer, a new mission, balance changes and more.

Read up on the latest Evil Dead: The Game patch notes below. This is otherwise known as Evil Dead: The Game 2013 Update.

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New Content

  • New survivors: Mia and David from Evil Dead 2013
  • New demon: Plaguebringer
  • New weapons: Syringe and Nailgun
  • New mission: Weekend at Knowby’s with rewards (3 new screamers)
  • Now missions can be played without following the numeric order
  • Now the cars receive damage/second during the Dark Ones and the Necronomicon phases
  • Map selection in Exploration Mode

New Feature

  • Map selection in Exploration Mode

Balance Updates

  • The lever action rifle now uses handgun ammo
  • Mini Eligos’ Thunderstruck attack has increased velocity
  • Warlord’s Elite Unit’s light attack is faster now
  • More aggressive AI now interrupts its taunts to attack
  • Increased possibility of the AI performing special attacks
  • Necromancer now can’t spawn a second Flutist while the first one is still active
  • More Infernal Energy Orbs in Caravans and Cabin map
  • The minimum distance between objectives has increased to avoid them spawning very close by
  • After an objective, the Demon gets expelled closer to the next objective
  • Reduced high rarity drops on common boxes
  • Reduced the rarity of hidden weapons
  • Reduced the number of hidden weapons on the Army of Darkness map
  • Reduced Shemp’s and Amulet spawn in Castle Kandar
  • Reduced the amount of spawned cars on all maps
  • Increased Necronomicon health by 5%
  • Storm now closes 50 additional meters
  • Decrease the max amount of Shemp’s Cola taken by Mini Ashes trap from 2 to 1

General

  • Players can no longer duplicate amulets and “Shemps Cola”
  • Players can no longer duplicate items simultaneously by pressing “Drop” and “Drop all”
  • Players can no longer drop items while being attacked by Mini Ashes Trap, Hand Trap, and during Finisher animations
  • Demon upgrades apply correctly to every unit skill (previously, some of them weren’t correctly applied)
  • Demon receives the correct damage to its Evil Energy while possessing a car
  • You can no longer drop the weapon and open the map during the possession animation
  • Now the cars receive damage/second during the Dark Ones and the Necronomicon phases
  • The Necronomicon can no longer be attacked before its timer starts
  • Survivor is no longer able to continue in an infinite Bleeding Out
  • Survivor is no longer able to attack during the Bleeding Out
  • The Survivor’s ability cooldown can no longer be stuck at 0 after being possessed by the Demon while activating the active ability
  • Demi-Eligos’ clone no longer disappears after spawning
  • Fixed the non-damage attacks for Warlord and Puppeteer Boss Units to Necronomicon (now their abilities inflict damage to the Necronomicon)
  • Fixed video stuttering after the player kills Evil Ash on Mission 5
  • Ranged weapons model no longer disappears from the player’s hands
  • Caravans map no longer freezes in an area near Dead End on Xbox One and PS4
  • Fixed objective in Caravans without pick-up prompt
  • Players can no longer walk in the air if their vaulting animation is interrupted by a demon scare portal trap
  • Ranged weapon’s crosshair no longer stays on screen after dying during the Necronomicon phase
  • Hunter’s “Light Therapy” skill can no longer be unlocked without spending skill points at the second tier
  • When in Solo Mode, players will no longer freeze during the Dark Ones banishing animation
  • Survivors no longer have issues reviving their teammates if they start doing it while running
  • Fixed the cost of portals not being reduced during the Necronomicon phase
  • Fix for Clara pond objective bug
  • Various stability fixes
  • Various fixes for navigation and environment locations where players get stuck

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