Futuristic fun with 5G: from robot dogs to 3D holographic displays

Imagine the possibilities with remote-controlled 5G robot dogs when it comes to live events. Amaze your top clients at a corporate conference. Surprise guests with a robot dog at your wedding. Could we someday see a robot ring bearer walk down the aisle?

High-end VR gaming comes to low-cost hardware.

When it comes to virtual reality, gamers can spend thousands of dollars to attain the highest levels of performance. Premium VR games require 3D graphics rendering and high-resolution displays with very low latency. Serious enthusiasts build rigs that include fully loaded PCs, graphics cards, premium VR headsets and even haptic gloves that provide a sense of touch.

A new startup is bringing down costs, reducing the technical burden and opening up high-end VR access to the masses.

Pluto VR recently launched PlutoSphere, a streaming platform that lets users play advanced VR games like Half-Life: Alyx on an Oculus Quest, a standalone VR headset that doesn’t require an external computer to operate.

Until recently, there’s been a tradeoff between PC-based VR systems and standalone VR headsets. PC systems offer higher performance and a broader selection of games, but at the expense of a higher price tag and less mobility. Standalone VR reduces performance but offers greater portability, convenience, and a lower price.

“PlutoSphere opens up access in VR, allowing consumers to experience content regardless of their device,” says Forest Gibson, co-founder of Pluto VR. “Now you don’t need to spend thousands of dollars on gaming rigs to play popular PC VR titles.”

Instead of using a desktop PC in your living room, PlutoSphere makes use of cloud computing—the use of computer system resources hosted on a third-party data center. By offloading the heavy lifting of graphics rendering from the VR headset to high-performance cloud instances (virtual machines that run on the cloud), PlutoSphere streams high-end visuals typically seen on PC-based VR setups.

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