Galactic Civilizations 4 review | PC Gamer

Galactic Civilizations 4 bills itself as the most accessible game in the series. This is true, in the same way that the tail is the most accessible part of a tiger. Stardock’s long running 4X series officially has a tutorial now, in the form of a little robot helper accursedly nicknamed ‘Space Clippy.’ But Space Clippy doesn’t help much when a game explains everything as if it’s arrived from another dimension.

Need to Know

What is it? Colourful, deep space 4X game
Expect to pay: £39.99
Developer: Stardock
Publisher: Stardock
Reviewed on: AMD Ryzen 5 3600, Nvidia GeForce 2080 Super, 32 GB RAM,
Multiplayer: Yes
Link: GalCiv4.com

Take modules as an example. What are modules, you ask? Well, so did I. At first I thought modules were optional extras you could select to tailor your starbases (which act as both resource harvesters and deployable control points, with modules helping improve those functions in various ways). But then I ran out of modules, whereupon I realised they are in fact a consumable resource.  Yet unlike almost every other resource in the game, which are either harvested in space or produced on planets, modules are constructed at shipyards.

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