‘Gaming learning’ allows Queensland students to muster cattle, drive tractor, plant crops from classroom

Teachers call it “gamified learning” — a classroom lesson that feels like you’re playing a video game.

Students at a school on Queensland’s Western Downs have embraced it in the form of virtual reality (VR) educational technology designed to encourage more young people into agricultural careers.

The moment kids at Dalby State High School’s Bunya Campus slide on a set of VR goggles and pick up the controller, it feels like they are right there in the yard moving cattle from one pen to another — or behind the wheel of a huge tractor ready to drive out of the shed.

The Endeavour Foundation has worked alongside teachers and students to design and create this cutting-edge technology to give students, both with and without a disability, a feel for handling cattle and broadacre farming.

Safe way to experience farming

Student Erin Taylor believes the VR technology offers a safe way to experience the industry.

“People might be scared and not know what to do, so I think this is a really great experience to get in there but not get in there,” she said.

Through a partnership with Arrow Energy, Endeavour Foundation began developing VR programs to help prepare students with a disability for life after school.

In 2020, it approached Dalby State High School to trial some of those programs, which are now in 30 Queensland schools.

The school realised that with 42 per cent of the national feedlot occupancy within a 200-kilometre radius of Dalby, there was a huge opportunity for students to find work in that industry.

But many young students were afraid to work with cattle.

From left to right, Endeavour Service design partner Chris Beaumont, students Charlie Dudgeon, Dechlan Green and Erin Taylor.(ABC Southern Qld: David Iliffe)

So the school approached Endeavour to see if VR technology could be a solution.

Endeavour Service Design partner Chris Beaumont worked with a number of Dalby State High School’s older students to bring the VR Ag program to life.

“We came out here and filmed a lot of the students doing day-to-day practices that work into their cert to Ag, with a big focus on safety,” he said.

Mr Beaumont says learning to drive a tractor is a great example of the benefits of this VR program.

“We can bring it into a virtual scenario first to keep everyone safe,” he said.

“We get them to experience what they need to do before they’re actually ready to go and do it on the farm.”

As with earlier programs, Endeavour designed the VR Ag program for students with a disability but soon discovered it offered value to students of all abilities.

Endeavour’s Community Solutions Group general manager Tom Mangen said it used a method of learning which was universal.

“One of the central features of learning is repeat learning and virtual reality provides an opportunity to do that in a very safe environment,” he said.

VR offers safe scenarios

Mr Beaumont agrees saying the pathway to employment is more challenging for people with a disability, but VR technology can make it easier with the added bonus that it doesn’t feel like learning.

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