Counterplay Games and Gearbox have lifted the wraps off the Godfall Update 2.4.54 patch notes, which is now live to download for PC and PS5 owners of the looter-slasher. This latest update comes with a host of game fixes including those for the Tower of Trials and Ascension powers among others.
Read up on Godfall 2.4.54 below.
General – All Platforms
- Solved an issue where the Ascendant Trophy/Achievement (Complete 20 floors in the Tower of Trials) would not unlock appropriately. Note: Players that have previously completed this challenge should retroactively receive this Trophy/Achievement once they enter any mission.
- Solved an issue where interacting with the augment selection screen while having more than four pages of augments would cause significant stuttering and other performance problems.
- Solved a crash that could occur when equipping an augment that had a scaling attribute trait.
- Solved an issue where some Ascension powers were lost after switching characters or rebooting the game. :crossed_swords:
- Solved an issue where the “+1% Loot Bonus” Ascension trait did not total to 5% when maxed out.
- Solved an issue where Boon upgrades were stacking with previous versions of themselves rather than being set to the current boon level value.
- In other words, if a Level 1 Boon gave +5, and Level 2 gave +10, the error would give players +15 instead of the intended +10.
- Solved an issue where certain Banes would incorrectly appear under the Boons section.
- Solved an issue where different rarity Boons would be offered to players at a higher level than intended.
- The first appearance of all Boons should be offered at Level 1 regardless of rarity.
- Solved an issue where the Max Lifestones Bane would reapply itself after certain inventory triggers, reducing a player’s lifestone maximum down to zero.
- Solved an issue where the Renegerative Bane would allow bosses to quickly heal past phase checkpoints, undoing progress if the player died.
- Solved an issue in the Tower of Trials where inflicting Sobeku with an ailment while it’s regenerating would trigger it to spawn Razorback beasts on each heal/DoT tick.
- This unintended mechanic would spawn dozens of Razorbacks leading to a variety of performance issues.
- Solved an issue where Macros was incorrectly vulnerable to Predestination (augment), where its takedown trait would allow for a free kill. :crossed_swords:
- Solved an issue where the Exalted Air Realm Gauntlet would spawn all bosses in their Ascended versions instead of their Exalted versions.
- Solved an issue where certain areas of Sunforge had significant framerate drop issues related to lighting. :crossed_swords:
- Solved an issue where having the Combat HUD setting turned On would cause significant framerate drops in any version of the Tower of Trials.
- Solved an issue where sometimes the Crystal Voidlings summoned by Vargul Summoners would appear invisible.
- Solved an issue where the players could desync their game when planting a banner at the same time as their own death. :crossed_swords:
- Solved an issue where the player’s weapons could disappear when they respawn.
- Solved an issue where using the “Copy Current Loadout” would lock items making them unavailable to be salvaged.
- This should retroactively fix all the locked items – go ahead and salvage all that loot!
- Updated the Invisibility Bane to no longer affect certain bosses during their invulnerable attacks/abilities.
- Updated the Regeneration Bane to no longer affect certain bosses during their invulnerable attacks/abilities.
- Updated the “Copy Current Loadout” so it does not unequip all currently equipped augments on the new target Valorplate.
- Updated several missing localization strings. :crossed_swords:
- Updated the Dreamshaping menu (for Dreamstone rewards) to include a confirmation delay to prevent the UI from desyncing/breaking from quick succession purchases. :crossed_swords:
- Updated the Primal Item stat card to remove the black box graphical error.
[Source – Gearbox]
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