GoldenEye Xbox 360 remaster was nearly complete, according to former devs

The canceled GoldenEye remaster for the Xbox 360 was painfully close to completion, two former developers on the project have revealed.

Speaking to Ars Technica, artist Ross Bury and programmer Mark Edmonds reveal that the cancelation notice of the GoldenEye remaster for the Xbox 360 came right at the end of the development cycle. The two former Rare developers detail how there were only 90 bugs left to quash in the QA stage of the Xbox 360 remaster, which is an incredibly low number for a big release.

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