GTA 5 | 12 Game creation overview

Grand Theft Auto V It is without a doubt one of the most popular games of all time. It was first released in 2013 for Play station 3 NS Xbox 360The success of the game led to its re-release in Playstation 4 NS Xbox One (in 2014), another on PC (in 2015), and soon PlayStation 5And Xbox Xbox X NS S series., in 2022.

Being an ambitious game and a much loved franchise, the development team, of course, had to go through many stages, which brought out interesting and intriguing facts. To tell you everything involved in creating the game, a file Canaltech Chapter 12 Trivia About Developing GTA 5.

12. Production took three years

Shortly after launch GTA IVIn 2008, the Rockstar North team has already begun preparations for the new adventure. In 2010, the new part left pre-production, since the team was already adapted to PS3 and X360 consoles and ready to create a new, more detailed and in-depth game. In August 2013, the project was completed.

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11. More than a thousand employees

Initially, 360 Rockstar North employees were dedicated to the project. Rockstar Leeds, Lincoln, London, New England, San Diego and Toronto studios then entered production. Counting all studios, there were more than 1,000 people involved in developing GTA 5.

North Rockstar Building, Scotland (Photo: Reproduction / Wikimedia Commons)

10. Special drawing engine

There is no Unity or Unity to create, the developer had her own tool to create all fifth mechanisms Grand Theft Auto. Rockstar Advanced Game Engine was created by Rockstar San Diego and was first used in Table TennisIt was released in 2006 for the Xbox 360 and Nintendo Wii, and later on other big hits like GTA 4And Midnight Club Los AngelesAnd Red Dead RedemptionAnd Max Payne 3 NS Red Dead Redemption 2.

9. Financial preparation

Every big project also includes big startup numbers. The product never officially mentioned how much I paid for it GTA 5But analyst Arvind Bhatia estimated the budget was over $137.5 million, while The Scotsman found, adding to the marketing investment, it was $265 million. In both predictions, the game was enshrined at the time as the most expensive game of all time.

8. Travel and Google Maps to create scenarios

Los Santos and Sandy Shores are inspired by Los Angeles and elsewhere in Southern California. The place, as the game well demonstrates, is an entertainment hub, from game developers, the birthplace of great bands to great Hollywood.

To replicate a place so vast and crowded with life, the creative team traveled to the area to understand every aspect of the City of Angels. They took over 250,000 photos and recorded hours of content from famous places to understand the architecture of each building and go beyond what San Andreas was able to represent. Other than that, they also use the service a lot. google browser To understand how wide roads work and how the whole city connects.

In this way, the team practically created a 3D version of Los Angeles, reproducing such notable places as Santa Monica Beach, the Hollywood Banner, Griffith Observatory, Los Angeles International Airport, Chinese Theater and many other local attractions.

7. The first in the series with original songs

As mentioned earlier, the location that inspired the game is known for its diverse music scene. Electronica, funk, punk, rap, rock, and many other styles came from Los Angeles. Therefore, the main soundtrack could not be different and should have a little bit of everything.

The person in charge of the project was Ivan Pavlovich, who joined rock star In 2004 to GTA San Andreas I also worked in bully, others GT and both Red Dead Redemption. Together with four other producers, they have created over 20 hours of music, quest tracks, and other sounds for the game (including GTA Online). And, of course, all this along with licensed radio music.

6. Having three heroes was an old idea

Brothers Dan and Sam Hauser have wanted more than one hero since then GTA San Andreas, but due to technical limitations at the time, CJ established himself alone in history. Then, in The fourth game they created DLCs The Lost and the Damned NS The story of gay Tony, all starring a character other than Niko Bellic.

Johnny Klepitz, Niko Bellic and Luis Fernando Lopez, heroes of The Lost and Damned, GTA IV and The Ballad of Gay Tony (Photo: Press release/Rockstar Games)

With the success of the expansions, which had some plot connections, nothing prevented Rockstar from simultaneously highlighting Franklin, Michael and Trevor. It is worth noting that the “combat character” of the protagonists of the novel is also designed to work in a trio, with one responsible for sudden attacks, the other central and the third rising.

5. Prepare each actor for the role

With such different and funny characters, reviving each character was a special task for each character. He started acting in 2010, and it was the first of a three-act casting experience in a video game. Moreover, they are recreated in 3D and their movements and bodies are precisely scanned (which is why they are so similar).

Starting with Ned Luke, who played Michael de Santa, the debutante actor gained 25 pounds to reach the physique worthy of a retired witness protection millionaire. After that, he studied the previous games in the franchise, in particular the game GTA 4It was inspired by the characters Ward Cleaver (Hugh Beaumont) from the American sitcom Leave it to beaver And on Tony Montana (Al Pacino) from Scarface (1983).

Ned Locke (center) and his inspiration for Michael (Image: Editing/Reproduction)

It’s also worth noting that Luke almost turned down the role because it was an acting in a video game. After reading the script, the actor liked the idea and, fortunately, it fits perfectly with Santa.

Stephen Ogg, who gave life to Trevor Phillips, was inspired by the movie Bronson (2008), a biography of Britain’s deadliest prisoner of the 1970s, Michael Peterson (Tom Hardy) and his psychopath Charles Bronson. The idea was to bring out the nuances of a super crazy hero, but still bring emotion and depth to the game’s character.

Stephen Aug (left) and Tom Hardy (right) as Bronson (Image: Editing/Reproduction)

In the end, Shaw “Solo” Fonteno found someone in Franklin Clinton who could be himself. With a similar story, in his childhood in South Los Angeles where he saw up close crime trafficking, crime and gang warfare, he knew what the mind of the protagonist was.

Another detail is that the actor grew up with his grandmother, something similar to his character who lives with his aunt. In general, he asked for help from the veterans Luke and Ogg to act in the best possible way.

Another curiosity is that Solo got the role through the recommendation of a friend of DJ Pooh, who is the radio host of West Coast Classics and also author of San Andreas. He is also the cousin of Young Maylay, the voice actor of CJ. In other words, no one was better off to live with Franklin.

4. Extensive scenario

With such a massive gameplay and classic action movie storyline, the scenario is clearly going to be something to match. On a panel at San Diego Comic Con in 2014, Ned Luke commented that the game’s entire script was over 3,500 pages and 160,000 lines of dialogue, consisting of mission lines, pedestrian interactions, and more. For comparison purposes, movie scripts are no more than 200 sheets and The Witcher 3: Wild Hunt, for example, has 950 pages.

3. Real life Epsilon

And also close to the debut, another action of the developer was to open registrations for the “cult” of the game. Through the game’s website, interested parties could enter Epsilon, but instead of losing a lot of money, they got a chance to be characters in the game, playing members of a religious and fictional organization that exists in the world GT.

2. Wide dissemination

With such anticipation, it’s clear that Rockstar will benefit from the hype. In this way, even something as simple as a game cover has been extensively explored. To reveal box art, the studio painted the side of a building in Manhattan, New York, in the United States. The work took about a week to complete.

Game art mural (Playback / GTA Forums / trevor685)

1. The most profitable entertainment product in history

These people already know, but it’s always a good idea to boost the financial success of GTA 5. In just three days, the game earned a billion dollars, a record that has not yet been surpassed by any game or movie. The number continues to grow today, as a result of 150 million units sold by August 2021 and various events GTA Online.

(Photo: GTA series playback / videos)

with information from DevelopAnd gaming industryAnd BuzzfeedAnd USA TodayAnd VG247And Games ReviewsAnd dementia game

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