Halo developer reportedly ditching Slipspace Engine for Unreal

Halo Infinite developer 343 Industries might be abandoning its proprietary Slipspace Engine in favour of Unreal, multiple rumours suggest.

The news comes from ACG journalist Jeremy Penter (thanks, VGC), who corroborated a report from YouTuber Sean W, claiming that Halo Infinite’s rumoured battle royale mode (codenamed Tatanka) and possibly Halo as a whole could be switching to Unreal Engine.

Rumours suggest 343 could drop Slipspace Engine for Unreal

Penter said on Twitter, “I can only confirm that many sources are saying this and very clear that it’s already been decided and Halo is for sure switching to Unreal.” Later, Windows Central‘s Jez Corden added to the rumour mill saying, “It seems that indeed, Halo may be gearing up for a wider switch to the Unreal Engine, known for games like Gears of War, Fortnite, and many others. Sean W’s report was also corroborated by ACG’s Jeremy Penter, as well as some of our own sources.”

Details around the possible switch seem vague, so this should only be treated as speculation as nothing has been officially confirmed.

Halo Infinite has had a bit of a rough time. It was delayed for more than a year, and when it finally did launch, it was missing key features and modes, such as campaign co-op and Forge. There have also been numerous complaints from players surrounding Halo Infinite’s multiplayer, and several key staff members, including 343 Industries head Bonnie Ross, have left the studio. Campaign co-op and mission replay are finally coming to Halo Infinite alongside 24 new achievements.

What are your thoughts on the rumoured engine change? Let us know down in the comments.

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