Halo Infinite’s desync problem is on hold because developers are busy with other things

Desync, simply put, is when an online game server and client don’t agree on a player’s location: The client says a player is here, but the server says they’re actually over there. As you can imagine, it’s a real problem when you’re trying to put bullets or blades into someone, and it’s been an issue in Halo Infiinite since before the game released.

“Players have found cases where you can permanently desync the client from the server,” 343 Industries wrote in a February blog post (opens in new tab), referencing a December 2021 thread on Reddit (opens in new tab).

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