Halo on PC has revitalized the franchise

Since Bungie’s departure from the series, Halo has struggled to maintain its footing at the top of the first-person shooter market. The Xbox One received just one new Halo shooter, and it didn’t exactly reach the heights of popularity the series is used to. Now, six years on from Halo 5: Guardians, 343 Industries is looking to put the franchise back on that pedestal with Halo Infinite.

But the gaming landscape has changed, and Halo needed to change with it. An Xbox-exclusive Halo in the post-Xbox 360 era simply won’t have as much impact, as Halo 5: Guardians proved. Name almost any popular shooter right now and chances are they’ll be available on a variety of platforms. After all, the more players you can reach, the better. 

Thankfully, Microsoft knows this well. Halo Infinite is the first Halo game to launch on PC and Xbox simultaneously, and the multiplayer is free for everyone, opening the door for a wider player base and community. Multiple platforms can play together through cross-play, and progression carries over between these platforms too. This makes it easy for players who might’ve lost interest in the series to dip their toes back in and test the waters. And due to this approach, Halo Infinite is primed to have a significantly bigger launch than Halo 5 as a result.

(Image credit: Microsoft)

Not to mention, the player-first approach 343 has talked about is the ideal way to regain the goodwill they’ve arguably lost over the years. With a bigger focus on accessibility and connectivity, Halo can hopefully regain the status it once held as one of gaming’s most beloved FPS franchises. Players can dive in with their friends on different systems without having to worry about cost, rather than being forced to own an Xbox console themselves – making Infinite more appealing for those newer PC players who want to relive the old days of playing Halo with their buddies every night.

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