Hell Let Loose PS5 Update 1.010 Unleashes Falling Dark Content

Black Matter has hit the trenches with a list of Hell Let Loose update 1.010 patch notes for you to gawk at, which comes with support for the Falling Dark content. This adds new map rotations and a boatload of bug fixes.

Related Content – Sony PS5 Complete Guide – Everything Explained On PlayStation 5 For New Users


New with Console release:

Map Rotation:

  • Map rotation will be limited for first 2 weeks after Patch 12 release to make new maps more accessible through matchmaking
  • Limited Map rotation includes:
  • Foy Warfare (Night)
  • Remagen Offensive (US)
  • Hurtgen Forest Warfare (Night)
  • Omaha Beach Offensive (GER)
  • Remagen Warfare
  • Purple Heart Lane Warfare (Night)
  • Kursk Offensive (SOV)
  • Omaha Beach Warfare
  • Remagen Warfare (Night)
  • Foy Offensive (US)
  • Kursk Warfare (Night)
  • Stalingrad Offensive (GER)
  • Remagen Offensive (GER)
  • St Marie Du Mont Warfare
  • Changed Map rotation logic to prevent the same maps being randomly selected, all maps will now play through in a random order per server before repeating

Bug Fixes:

  • Speculative fix for the long standing ‘Loadout Bug’
  • [Fixed] Incorrect plane used to drop Ammo Drop for SOV/GER
  • [Fixed] The deploy button disappears when the player resigns the Commander role then creates/joins another unit without changing the role
  • [Fixed] The Soviet Commander Fuel abilities list order isn’t consistent and changes
  • [Fixed] Satchel Charges won’t destroy barbed wire at certain distances
  • [Fixed] German Fuel Nodes are unable to be destroyed with Satchel Charges
  • [Fixed] Gunshot SFX can still be heard after the player that is shooting with certain weapons dies
  • [Fixed] The “Back” button in the Barracks menu does not work correctly immediately after a new favourite role is selected
  • [Fixed] ‘Resign as commander’ button doesn’t disappear after rejoining previously created armor/recon unit
  • [Fixed] Panther (German Heavy) has a shorter cooldown after spawning it compared to the Tiger
  • [Fixed] Machine gun cannot be mounted in specific type of buildings across all the maps
  • [Fixed] Receiving an invite/request while on the deploy screen will block a player from leaving the loadout menu once accessed.
  • [Fixed] [FPP] The German Small Ammunition box, Medical Supplies box and Explosive Ammo box have identical models when held in hand
  • [Fixed] Proximity VOIP has no distance falloff
  • [Fixed] Proximity VOIP is too quiet at default setting
  • [Fixed] VOIP will toggle to off when pausing the game
  • [Fixed] VOIP Leadership Radio and Unit Radio need reactivating after leaving and joining a unit
  • [Fixed] The “VOIP Connection Status” setting is missing on console
  • [Fixed] Opening and closing the scoreboard while driving a vehicle will cause the vehicle to stop accelerating
  • [Fixed] Opening and closing the in-game map while driving a vehicle will cause the vehicle to stop accelerating
  • [Fixed] Switching profile after rejecting the EULA will softlock the title
  • [Fixed] Players are unable to join a locked unit after joining a different unit before invite is accepted
  • [Fixed] Controller vibration does not work on MEDIUM setting
  • [Fixed] Game will crash on Xbox If user is changed before loading into the main menu
  • [Fixed] PS5 Haptic rumble would not play when player is close to a bombing run
  • [Fixed] Double pressing ‘Join as Commander’ will break deployment menu on rare occasion
  • [Fixed] Unit Leaders may get softlocked on the ‘Leave Unit’ message if another player joins their unit whilst the message is open
  • [Fixed] Controller focus may be lost on the scoreboard after resigning from the commander role
  • [Fixed] Controller Layout B and Layout D use wrong input for looking when in a vehicle
  • [Fixed] Closing and relaunching the game after making cosmetic or loadout changes in the Barracks would revert changes to their previous state
  • [Fixed] Xbox Button icons would sometimes appear in the PS5 version
  • [Fixed] Every other shot from US Hull MG, US Coaxial, and all Half-Track MGs will be noticeably quiet
  • [Fixed] “Offensive Master” trophy and achievement will trigger after completing Warfare matches
  • [Fixed] Controller focus would be lost when cancelling out of the invite menu
  • [Fixed] ‘Precise Aiming’ functionality for Tanks and Recon vehicles is missing on console (controller support added)
  • [Fixed] Vibration effects are not present when firing the FG42 or FG42 x4 (scoped)

UPDATE 12 PARITY ADDITIONS, CHANGES, AND FIXES:

Vehicles

  • Added new US “M4A3 75w” medium tank
  • Added Machine guns to Half-tracks (M2 Browning, MG42)
  • Reimplemented the German “Panther” as a heavy tank with updated Smart Materials
  • Updated Tiger with new camo pattern
  • Updated Panzer IV with new camo pattern
  • Updated Luchs with new camo pattern

Weapons

  • Added Flare Guns (LP-42, SPSh-42, AN-M8)

Loadouts

  • Added Flare Gun to Spotter lvl 3 “Scout” loadout
  • Moved Ammo Crate from Spotter lvl 3 “Scout” to Spotter lvl 1 “Standard Issue” loadout

Gameplay/Features

  • Added the following new Commander Abilities:
  • Precision Strike
  • GER: Stuka Dive Bomb
  • US: x2 P-47 Bombs
  • SOV: IL-2 Rocket Strafe
  • Ammo Drop
  • Improved animations for the strafing run Commander Ability
  • Added gore models for the Soviet faction (previously used US models)
  • Primary Weapons are now displayed on the player’s back while not equipped
  • Added the ability to interrupt weapon reloads
  • Adjusted MG deployment logic to prevent players from hiding their model inside objects
  • Updated Personal Stats screen with new stats and an organized layout
  • Tank crews are now notified when the gunner destroys an OP
  • Vehicle wrecks can now be removed using the Bazooka and Panzerschreck
  • Increased AT-Gun deploy timer from 3 to 8 seconds
  • Reduced AT-Gun damage from 600 to 350
  • Reduced Precision Strike cost from 500 to 250 munitions

Maps

  • Added new Remagen map:
  • Remagen Warfare
  • Remagen Warfare Night
  • Remagen Offensive GER
  • Remagen Offensive US
  • Added Night maps:
  • Foy Warfare Night
  • Purple Heart Lane Warfare Night
  • Hurtgen Forest Warfare Night
  • Kursk Warfare Night
  • Added additional Omaha map variants:
  • Omaha Warfare
  • Omaha Offensive GER
  • Reworked HQs on Kursk to provide additional cover for each faction

HUD/UI

  • Improved legibility of Enemy Recon Markings on the Tactical Map

Audio Effects

  • Shortened incoming Artillery whistle SFX
  • Adjusted bullet crack SFX for the MG42
  • Adjusted Foy map ambience
  • Balanced volume of grenade throw SFX
  • Added sound occlusion to explosion SFX
  • Balanced end of round music volume
  • Adjusted flesh impact SFX
  • Adjusted wood impact SFX
  • Adjusted smoke grenade SFX
  • Adjusted volume attenuation of the Stuka Siren
  • Additional minor sound tweaks and improvements

Visual Effects

  • Updated TPP Blood Hit FX
  • Added lighting to the following in-game FX for better visuals on night maps:
  • Muzzle Flashes
  • Artillery cannons
  • Tank cannons
  • Panzerschreck/Bazooka rockets
  • Adjusted artillery impact and vehicle explosion FXs

Bug Fixes

  • [Fixed] Unusual camera stuttering when vaulting over an object while the server/player has a high ping
  • [Fixed] Disconnecting and Reconnecting from VoIP while making Microphone check will cause VoIP to permanently stop working.
  • [Fixed] Soviet Recon Tank doesn’t trigger any SFX when entering the vehicle or switching positions.
  • [Fixed] Panzer IV has incorrect armour collision
  • [Fixed] The player cannot be heard if they switch very fast between the VOIP channels
  • [Fixed] Players are unable to hear enemy Half-track SFX
  • [Fixed] M97 Trench Gun cannot penetrate any materials.
  • [Fixed] Outpost can be placed next to downed enemy but is instantly destroyed.
  • [Fixed] Bullet Crack Sound Plays when leaving Mounted Prone with PTRS-41.
  • [Fixed] Deployable explosives can’t be placed in an area around garrisons and airheads.
  • [Fixed] The player model can clip through certain building roofs by deploying LMG’s.
  • [Fixed] LMGs camera will lose its input when being deployed in another player
  • [Fixed] Some Personal Stats are not saved when the player exits and re-enters a server
  • [Fixed] Offensive mode initial Deploy Timer counts down before any players have joined the server
  • [Fixed] VOIP may not work immediately after creating a unit for 20-30 seconds
  • [Fixed] Career and Role EXP may not correctly display in change role menu if gained just before a match ends.
  • [Fixed] Two players can trigger the bandaging animation if the bandage is used at the same time
  • [Fixed] Players do not get suppressed from bombing run fire when in artillery reload seat
  • [Fixed] Players do not get suppressed from strafing run fire when in artillery reload seat
  • [Fixed] Deploying an LMG on a wooden beam of a specific barn causes graphical issue and un-deploys the LMG.
  • [Fixed] Half-Track spawn icon appears when the engine is on in Locked enemy territory
  • [Fixed] During idle animation the left hand is misaligned and clips through the weapon while holding any Rifle or Sniper Rifle
  • [Fixed] The player is unable to deploy or to enter the Change Role menu in certain scenarios after they’ve been switched to the other team via RCon during the last 3 seconds of deployment
  • [Fixed] The Anti-Tank gun turret will collide with vehicles, potentially causing collision/physics issues
  • [Fixed] Missing glass in Opel Blitz asset
  • [Fixed] Eastern Wood Peewee can be heard in Hürtgen Forest Map
  • [Fixed] Rebinding W A S or D in Infantry, Driver and Admin tabs will allow two bindings on one key.
  • [Fixed] Rebinding W A S or D to common and relaunching the title will rebind in Infantry, Driver and Admin Tabs.
  • [Fixed] Garrisons and Outposts render distances vary based on map
  • [Fixed] Airhead is destroyed by friendly grenades
  • [Fixed] The Damaged Engine Fire PFX always face directly toward the player
  • [Fixed] When a player quickly switches between VOIP channels, the nametag of the player will not show up or will show up for a brief period of time
  • [Fixed] Gear change animation plays twice in Soviet vehicles
  • [Fixed] Occasions where nametags appeared in Streamer Mode
  • [Fixed] Poor network conditions will cause bolt action rifles to not fire when inputting.
  • [Fixed] FG42 bullets land higher than the crosshair
  • [Fixed] Soviet Half-Track have no SFX while being repaired at a repair station
  • [Fixed] The map images on the ‘Maps’ section of the Field Manual are low resolution
  • [Fixed] There is a corrupted texture in the viewports of certain tanks
  • [Fixed] Outside parts of the Panzer IV is present in the viewport at FoV higher than 90
  • [Fixed] Airheads will deploy faster than the icon indicates
  • [Fixed] The prompt that appears after a player is kicked appears in German
  • [Fixed] Steam invites will bring a player into the last server the inviter was in if they’re on the Front End
  • [Fixed] Flare gun does not reveal the enemy players if the shooter is within in its radius
  • [Fixed] Soviet Mosin Sniper doesn’t 1 shot kill above 200m
  • [Fixed] VOIP channel volumes are reset after the map change
  • [Fixed] Half-Track deployment text fails to update its state correctly
  • [Fixed] The “Back” button located in Barracks is not functional if the player has the Favorite role selected
  • [Fixed] The “Welcome to Hell” achievement does not unlock
  • [Fixed] The “Commend and Conquer!” and “War Hero” achievements are not incremented correctly
  • [Fixed] The “Iron Cross” and “Medal of Honor” achievements are not incremented correctly

Kursk

  • [Fixed] Increased height of certain foxholes to provide improved cover
  • [Fixed] Multiple instances of floating or misaligned assets
  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets

Stalingrad

  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets

Foy

  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets
  • [Fixed] Craters have sharp transition and look not up to standard

Hill 400

  • [Fixed] Visual issue with some riverbanks
  • [Fixed] Multiple instances of floating or misaligned assets
  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets

Hurtgen Forest

  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets

SME

  • [Fixed] Some instances where the player could not deploy their MG on an asset
  • [Fixed] Multiple instances of floating or misaligned assets
  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets

Purple Heart Lane

  • [Fixed] Multiple instances of floating or misaligned assets
  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets
  • [Fixed] Player can spawn into closed house in C8.

Omaha Beach

  • [Fixed] Multiple instances of floating or misaligned assets
  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets

Remagen

  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets
  • [Fixed] Players cannot walk in first floor of bridge tower when barbed wires are placed
  • [Fixed] Cliff missing collision allowing vehicles to hide
  • [Fixed] Embankment in H4 is floating
  • [Fixed] Location with Soviet graffiti on walls
  • [Fixed] Players are able to spawn inside of the bridge tower walls
  • [Fixed] Tanks can get stuck on the train tracks
  • [Fixed] Garden in C9 has open garden, trapping players inside unable to get out
  • [Fixed] Road texture is stretched in E2

Carentan

  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets
  • [Fixed] Town centre strongpoint has a closed building, needs an open building

Utah Beach

  • [Fixed] Hedge Collision is extending in E6

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