Indie heist sim Monaco is getting a 3D sequel

In our 2013 review of the original Monaco, we called the indie heist sim “one of the best co-op games of all time.” Monaco had fantastic, open-ended levels that helped its improvisational stealth co-op gameplay really shine. Of course, I always used the Mole to smash walls in a straight line through those levels and troll my friends, but the rich improvisational gameplay was there.

Now, nine years later, Pocketwatch has announced Monaco 2 with a slick animated trailer and a three-minute dev log presented by Pocketwatch founder Andy Schatz. The log contains the real meat of the announcement, with demonstrations of prototype gameplay, concept art, and an explanation of the game’s ambitions.

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