Mario Golf: Super Rush Review: Nintendo’s latest work isn’t strange enough

In the best condition Super mario The title of the sport goes beyond the game you are trying to imitate.You don’t have to worry about cars or races to enjoy Mario KartJust as Pep Guardiola doesn’t have to know who to enjoy with Super Mario Strikers.. Sport is just the starting point. From there, Nintendo designers extend it with all sorts of interesting new ideas. Mario Golf: Super Rush, Currently on Nintendo Switch, A few Of this. There are familiar characters with psychic powers, courses with strange obstacles, and above all new modes that are supposed to emphasize speed. But in the end, Super rush It feels too much like golf.

Super rush At least understand the basics correctly.Shaking the club feels good, and it’s true whether you’re using a standard controller or not Wii SportsStyle motion control. Nintendo games are common and easy to get, but when you start learning how different clubs work and how to add spin to your shots, you get a lot of depth. The act of playing golf works well, including some quirky obstacles (you can use a tornado to push the ball up into the air) and character-specific powers (there are special shots that freeze the ground). It is enhanced by its very Mario features, which can be shocking or cause annoying thunderstorms).

If you just want to play a few rounds with your friends, that’s fine.But many of the modes get in the way of fun, and Super rush Especially if you are looking to play solo.

First, there is the “speed rush,” which is the nominal innovation of the game. This is a mode that emphasizes speed over accuracy. The idea is to take a shot and then chase the ball and take the next ball as soon as possible. The faster you are, the better your score. But in reality, running around a golf course can be a hassle, and in reality things slow down. It takes more time to run 160 yards than the game hits me there. If you enjoyed the act of running, this might be acceptable, but instead for a rapidly depleting stamina gauge and a limited range of actions (including almost useless jumps) that turn the entire process into a chore. I’m bothered. (Especially, if you exit the hole quickly, you’ll have to sit down and watch your opponent’s play, even in single-player mode.)

There is also an “adventure” mode that plays like a simple golf RPG. Play as a Mii character through the process of becoming a Mushroom Kingdom pro. Go to different courses, talk to your character, earn skill points, upgrade your Mii and earn bosses. It’s a good idea, but it doesn’t go up to the level of past games in the series. Mario Golf: Advanced Tour, It leaned much more heavily on role-playing elements and had a surprisingly entertaining story. Instead, it’s almost flat that the dialogue was skipped to move on to the next tournament. (This usually meant playing more speed golf.)

The highlight of the package is “Battle Golf”, the fastest mode of the game. This is a 9-hole course in a huge stadium with the goal of sinking the first 3 shots while navigating through thwomps and bombs.It’s basically Mario Kart The spirit is for golf, and it’s so much fun. Even better, the match ends quickly, making it an almost ideal party experience.

I had no choice but to hope that many of the games had the same ridiculous, Nintendo-like battle golf feel. I wanted more odd courses and modes, more chances to get into strange situations. Instead, a solid mechanic and colorful world are dragged in by a story mode with a bland story and a speed-up version of golf that’s actually pretty slow. It’s still fun, especially when two people hit the ball with the same switch. But, Super rush Correcting the part of golf, lacking what it makes Super mario A special game.

Mario Golf: Super Rush Now available on Nintendo Switch.

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