A New DayZ update is being deployed today across all platforms that is focused on improving gameplay for PlayStation, Xbox and PC players.
Developers Bohemia Interactive’s latest build is rolling out gradually on servers and should be available for everyone to download very soon.
In terms of changes confirmed for today, there aren’t many directly connected to new content but there are still some important updates for fans to track.
DayZ Update 1.18 Patch Notes
The official DayZ Update 1.18 patch notes confirm that there is a mix of important bug fixes and feature tweaks for fans to find out about. This includes an important fix for the M79 Launcher, which can no longer jam as part of its gameplay loop. And there are also some changes exclusively reserved for gamers on PC.
Most of these are connected to modding, so console fans don’t have to worry about knowing what has changed in this area. But for the full rundown of all the new tweaks coming to DayZ today, you can find the official patch notes from Bohemiar Interactive listed below:
GAME
FIXED
- Fixed a server crash related to vehicles
- The Derringer was missing a reload sound after only one bullet was shot
- The Derringer did not display ejected shells
- The character got stuck in walking speed after dying while in inventory
- It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer
- Consuming an item assigned to a quick slot could result in the slot becoming unresponsive
- Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934)
- Widgets were still displayed after disabling the HUD via keybinding
- Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix)
- An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached
- Disarmed plastic explosives and improvised explosives could not be picked up
- Timers from the improvised explosive could not be disarmed
- Ruined landmines and bear traps were still triggered on contact
- Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739)
CHANGED
- The M79 Launcher can no longer jam
- Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix)
SERVER
- CHANGED: Newly implemented static objects were renamed to StaticObj_* instead of Static_ (https://feedback.bistudio.com/T166003)
- Fixed: Chernarus contaminated areas had seasonal event usage flag applied (https://feedback.bistudio.com/T166023)
MODDING
- Added: Warning message for when “Static_” prefix is used incorrectly
- Fixed: Keybindings – Trying to add block to not recognized (https://feedback.bistudio.com/T165909)
- Fixed: A server crash related to scripted animal commands (https://feedback.bistudio.com/T165943)
- Fixed: Buldozer was not animating proxies (https://feedback.bistudio.com/T166005)
- Fixed: Modded keybinding translations were not displayed (https://feedback.bistudio.com/T166026)
- Fixed: Adding too many sorting tabs in the keybinding menu could cause issues with the tab buttons
In other news, New DayZ Update 1.18 With PS4 & Xbox Patch Notes
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