Updated: The 1.0.1 update is now live on Nintendo Switch. Nickelodeon All-Star Brawl programmer Thaddeus Crews took to Twitter this morning confirming the patch’s arrival and stated that the Switch version now has parity with the other platforms.
Original story: Following Nickelodeon all-Star Brawl’s initial release last month, there have been a few significant patches that have dropped for the PlayStation 4, Xbox One and PC versions of the game. However, the Nintendo Switch version of the platform brawler is still currently locked to update 1.0.1. This is the day 1 patch that happened for all platforms.
According to Thaddeus Crews, Ludosity developer for Nickelodeon All-Star Brawl, has confirmed that Nintendo Switch players will soon be updated to the same version of the game as the other platforms. The patch is scheduled to drop on November 4, 2021 — this Thursday.
“FINALLY can confirm that the Nintendo Switch version is getting the patch this Thursday,” said Crews over Twitter this week. “This will bring the same fixes and features as the versions currently on PC and other consoles.”
FINALLY can confirm that the Nintendo Switch version is getting the patch this Thursday! This will bring the same fixes and features as the versions currently on PC and other consoles!
— Thaddeus Crews (@Repiteo) November 3, 2021
Predictably, there have been a number of issues in Nickelodeon All-Star Brawl that have cropped up since the game’s initial release. While many of these issues have been directly addressed on the PlayStation 4, Xbox One and PC versions, Nintendo Switch owners have still been dealing with these problems.
At this point, it’s been accepted that Michelangelo was the strongest character in the day 1 patch version of the game. This was mostly thanks to the properties of his neutral light aerial and his ability to stall out games with his infinite jump cancellable down special.
Sandy Cheeks from the SpongeBob SquarePants series also served as a problem for the game as it was impossible to perform a tech (quick get up action) against her jab combo in certain circumstances. This made Sandy Cheeks extremely obnoxious to fight against as she basically had an inescapable infinite combo.
We’ve compiled a list of all patch notes we should expect for the Nintendo Switch version on Thursday. Note that these notes come from what was changed on other platforms. There are no new changes listed below:
• Fixed Sandy’s jab lock infinite.
• Fixed Michelangelo’s infinite jump from down special.
• Fixed Powdered Toast Man not having a respawn effect.
• Fixed jab reset effect triggering when it shouldn’t.
• Fixed tech not activating as intended if landing from launch state.
• Fixed selection disappearing when pressing down in last region.
• Now auto region is selected when there’s not a preferred region saved.
• Fixed characters animating at half frame rate on Rooftop Rumble, Royal Woods Cemetery and Traffic Jam while playing online
• Fixed Ghost Zone causing CPU players to freeze in place
• Projectiles that bounce no longer last indefinitely (Ren & Stimpy Log, CatDog Furball, Toph Boulder)
• Projectiles that bounce no longer disappear when making contact with a wall or ceiling, they will continue bouncing for their spawned duration
• Increased global DI window (10° to 16°)
• Updated pixelated images in gallery
• Fixed certain recovery moves not activating as expected when performed immediately after leaving launch state
• Implemented dash dancing: turning around out of a run begins an immediate run in the opposite direction
• Performing a dash dance starts a 15 frame warmup before a dash attack can be input. On the 16th frame and beyond, conditions for dash attacks return to normal
• Added missing localized words on the options menu
• Fixed Traffic Jam Bus not rendering properly on Low setting
• Removed outermost hitboxes on neutral air
• Increased down special x-speed multiplier (1.75 to 1.85)
• Down special base knockback decreased (180 to 100)
• Down special knockback gain increased (160 to 280)
• Fixed down special taking damage
• Fixed down special having variable landing lag
• Down special vampire base knockback decreased (180 to 110)
• Down special vampire knockback gain increased (185 to 265)
• Neutral air launch angle changed (320 to 30)
• Neutral air stun decreased (30 to 24)
• Neutral air stun gain increased (0 to 6)
• Fixed up air not hitting airborne opponents
• Fixed aerial down strong hitbox misplacement, will now appear as expected
• Fixed aerial light down hitbox lingering the duration of the move
• Fixed command-input not activating super-armor
• Powdered Toast sprinkled to the idle animations (Fresh out of the can)
• Down special base knockback decreased (200 to 120)
• Down special knockback gain increased (200 to 250)
• Fixed infinite platform bug
• Fixed dash attack 2nd hit not manifesting, will now appear as expected
• Fixed strong mid hitbox misplacement, will now appear as expected
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