‘Our story is political,’ Far Cry 6 narrative director says

Far Cry 6 borrows some obvious visual trappings from the island of Cuba, particularly the cars and architecture, but narrative director Navid Khavari said in an interview last week that the game is not meant to be “a political statement about what’s happening in Cuba specifically.” It’s a reasonable position to take, but it was widely interpreted to mean that Far Cry 6 wasn’t political at all, a pretty wild thing to say about a game built around a revolution against the fascist dictator of a Caribbean island.

It was an understandable reaction, to an extent: Ubisoft has never been particularly good about addressing questions regarding the political nature of its games. In 2018, for instance, Ubisoft CEO Yves Guillemot acknowledged that its games are political but strive to remain neutral, while editorial vice president Tommy Francois said a year later that Ubisoft makes “mature” videogames rather than political ones. It’s all a bit difficult to sort, and especially so coming from a company that made, for instance, Ghost Recon Wildlands, a big-budget shooter about inserting a team of US commandos into a sovereign nation for some off-the-books mayhem.

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