PlayStation VR 2 has one big flaw, but this Nintendo feature would fix it

I’ve been eagerly awaiting a follow-up to the PlayStation VR ever since Sony first announced the PlayStation 5. I played the original and loved it, but the ‘screen-door’ effect of its low resolution stood out to me too much when playing. With other headsets quickly pushing ahead in the number of pixels per eye, I resolved (sorry) that I would absolutely buy the inevitable follow-up version that overcame this – I was convinced by the experience, but it felt too much like an first-gen release purely because of the blocky visuals.

I assumed that a ‘PS VR Pro’ would be maybe three years away at most, because the pace on VR hardware development was so rapid. That, clearly, was wrong – and with every year going by, it felt more unbuyable, because we were a year closer to the next version (that I’d invented in my head). But now, vindication! Sony’s PS VR 2 announcement is here.

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