PS5 Kernel Exploit 1.01 Released: Stability improvements + Elf Loader! (Webkit version)

PlayStation hacker SpecterDev has made some of the recent changes to the PS5 Kernel exploit a bit more “official” with an actual release. Version 1.01 includes support for 4.50 and 4.51 as well as significant stability improvements (which we’ve already mentioned here) as well as a WIP Elf Loader (hey, wait a minute that’s even better than a payload loader!). This should put basic tools such as an FTP server within reach pretty soon.

PS5 Kernel Exploit – what’s new

Below is the changelog from the release. Again, some of these changes have been released earlier this week in various commit, but they’re now packaged in an actual release number.

  • Much higher stability (80-90%)
  • 4.50 and 4.51 support
  • WIP basic ELF loader
  • Path localization support (redirects non-english languages to proper directory)
  • Adds stable read/write primitive via pipe
  • Minor visual improvements/reduce clutter

Thanks:

  • ChendoChap
  • Dizz
  • valincius
  • sleirsgoevy

Download and run the PS5 Kernel exploit

You can download the files from the github release page here.

In order to run the exploit, please follow our tutorial here.

To use the ELF loader, run the exploit until completion. Upon completion it’ll run a server on port :9020. Connect and send your ELF to the PS5 over that port and it’ll run it. Assuming the ELF doesn’t crash the browser, it can continue to run ELFs forever.

At the time of this writing, there are no publicly available ELF files that have been 100% confirmed to work, although some existing payload binary files might work with minimal changes (e.g. a header)

Source: SpecterDev

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