Rim World Console Edition im Test (PS4) Aroged (Around) Arms

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Game:RimworldPublisher:Double ElevenDeveloper:Ludeon StudiosGenre:StrategyTested for:PS4Available for:PS4, XOneUSK:18Released in:9 / 2022

One of the most popular and complex Steam titles is getting used to the consoles. The port is ambitious, but the one that is not flawless is the lack of detail. That building game allows us to experience special experiences.

In the multilayered simulation, our editors will hit a world that’s not a civilization. In the standard scenario, three of us start and build a place to stay. Lennard, a lazy dog, plays with his labrador Max, while Ulrich and Olli dig out a nearby mountain that we’ve chosen to live a house. Ulrich is angry because he has no room for himself. But he has to do that right away. The rabid guinea pig gets stir in nearby before it can unlock advanced weapons and space technology. Unfortunately, they chose Hippie Lennard for their attack, who almost bite him to death. Fortunately, Olli is an expert in combat, and he manages to defeat the unintentional squeaker with his knife.

This is only one of many anecdotes. We prefer to let you take part in random events. You can also lower the difficulty level if you want to concentrate only on building more space colonies. This is recommended in the first pass, because first you must familiarize yourself with the flexible but very preloaded control. Despite this, you shouldn’t control character yourself. You always set the orders priorities, which in turn always adheres to them reliably. However, the depth of the game already requires enough attention from you: characters build relationships, have tons of peculiarities such as drug problems, like artificial prostheses or are simply afraid to get in trouble when the temperatures are uncomfortable. The issue is that, although with the increasing number of inhabitants and the more efficient technological methods, the cause of fire need to be extinguished, but as it becomes really entertaining, is becoming more interesting.

opinion

Steffen Heller says that every resident is something special and valuable to the community. They grow upon me, and I grow really peculiarly at times that I build love-hate relationships with some of them. Although I have spent over 100 hours playing PCs, I have lost all of my time in the colony. Because I learn lots of new things, I am finding the need to keep in touch with that port. The scale of the functional menus is excellent but for me it takes me a lot of time to find me around here. The journey towards an early settlement might take a bit longer for newcomers. Is it worthwhile a task of cleaning up? And how! A building game isn’t as addicted. I am happy to forgive the bad presentation.

rating

+ a high replay value. + different scenarios and seeds. And tutorials help you to understand the meaning of important activities.

but it’s still far to learn, because of doing it still. No mod support is available. Control has to be used to.

The colony simulator is unique and very complex, only slowed down by the controls.

single player88MultiplayerChartSound

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