Scalebound director explains why the action RPG never saw the light of day

Scalebound director Hideki Kamiya has explained why the Xbox RPG never saw the light of day and apologizes to Microsoft and fans for failing to deliver it. 

In an interview with Cutscenes, Kamiya discusses his career at PlatinumGames as well as his previous work on the WiiU game The Wonderful 101 and Scalebound, which was originally meant to be an action RPG for Xbox One before it was canceled in 2017. 

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