Skull and Bones is “not narrative-driven” and wants you to “create your own stories”

The director of Ubisoft’s highly-anticipated pirate adventure, Skull and Bones, has revealed that the upcoming game is “not narrative-driven” in order to enable players to “create their own stories and be able to choose the type of pirate they want to be”.

Skull and Bones (opens in new tab) is not a narrative-driven game,” game director Ryan Barnard told True Achievements (opens in new tab). “We have narrative pieces – in the game, you’ll meet important NPCs called Kingpins which have their own stories that you’ll learn as you develop rapport with them by taking on contracts with them. 

Be the first to comment

Leave a Reply

Your email address will not be published.


*