Soulstice is a blast from the past

The author of the novel, a novel, was a writer. Modus Games

Publisher in Russia No Developer In the world Game Studios: The upcoming release is the sequel to the release of the game.

Minimum requirements Intel Core i7-4770K 3.5 GHz / AMD Ryzen 5 1600 3.2 GHz, 8 GB RAM, DirectX 12 capable graphics card, 6 GB memory such as NVIDIA GeForce GTX 1060 / AMD Radeon RX 5500 XT 30 GB hard drive, Steam account Recommended requirements Intel Core i7-4770K 3.5 GHz / AMD Ryzen 5 2600 3.4 GHz, 12 GB RAM, DirectX 12 capable graphics card

Official site

Played on PC.

If you remember it, the classic slashers got forgotten together with the seventh generation of consoles. In fact, in the PlayStation 4 and Xbox One, there is only one name – Devil May Cry 5 – available from the representative of that kind of band. The beauty of Bayonetta looked at Wii U. They either died or changed their look radically, like Kratos. You can say yes.

That history of the past is an old, as long as it’s in the past. The Italian Reply Game Studios is the first to introduce a golden classic. Which, as of now, looks very fresh, is quite in a lot of Dark Soul fans.

The developers know how to make first impressions!

#serted city #serted october!

Ilden, once beautiful, is now destroyed and overrun by monsters. In his heart, the temple of the Triarchy formed a Gap, quitting the Veil to separate the living and the spirits from the divine. The latter penetrate the physical dimension and resent individuals, and transform them into nightmarish creatures. Only the Order of the Ash Knights can fight such a dark creature. They are the most important warriors in their lives. Each one of them is a duet of a living warrior and the spirit of the deceased chained to him.

That’s our role. Briard and Lut are sailing along a delapidated boat to the Port of Ilden. A breathtaking spectacle of a city with a panoramic view of the city opens to the eye, which goes from the riverbank to the mountain peak. From the beginning, Soulstice is amazing by its seamless visual style. In our view, the pillar of light from the temple pierced the sky becomes our ultimate goal. As soon as you progress, you become familiar with this technique. After entering the back streets of Ilden, you clearly see how you’re getting closer to the beer.

Thrilling storytelling has never been true of slashers, and that is true of Soulstice, too. But even a simple story can be told in such a way that it will be interesting to follow. And here the Italians succeeded. The simple mission to get rid of monsters becomes a tangle of secrets from the sisters past and a conspiracy at the top of the Order. Although the characters seem to vary in depth, they have textured characters and skeletons in the wardrobes.

With Lut, it can be seen in the past through the eyes of your eyes.

This report is well-known, and references to fantasy works are clearly mixed together with its own findings. In terms of the story, the inspiration was drawn from anime like Berserk and Claymore. The style is more reminiscent of Europe’s myths, and a frightened effect makes the picture comical, the origin of oriental animation is clearly visible in the presentation, the angles and the direction.

#Roat and blue with the name “Blue.”

The physics also refers to very specific works. First of all, of course, to the first Devil May Cry (well, or to Dantes Inferno, if you remember something fresher). Briard has famously swinged an enormous sword called Ash Protector, can pierce forward and skillfully juggle enemies. Sure, there aren’t much more blow combinations than Dante or Kratos. The difference between two different weapons in the chain means a lot of battles in Soulstice.

A sword is not included in the chimera’s arsenal, but a whip, a bow, stilettos and even club games in which can be built-in cannons are attached. You can switch the gamepad between them on the fly. One thing is, the idea is good no need to climb through the equipment menu. On the other hand, in the world of war, it is sometimes easy to forget that when you select a dagger, you must press left twice. But if you continue to get used to it, then you can take a really impressive pirouette: pull up, open it up with a hammer and enter the air immediately soar towards him. Bring down a hail of thousands with stilettos and pass the hammer into the ground, and then imprint the enemy, again!

The enemy’s hand penned to its head. And no stamina bars!

At first, Soulstice seems quite simple, even on the highest difficulty level (the only one who’s left on the first playthrough). As in the Second God of War, one can just be relentlessly pressed the button, and Briar will scatter the possessed by a huge size. It should be noted that there is no doubt a specific weapon is useful in a certain situation: a hammer could blow to a broken arm, a bow perfectly lands flying creatures and so on.

For help and help prevent damage, you may dodge or go out using Lut. If you press the right key, Lut won’t attack a melee strike, freeze a very strong blow, or knock down an enemy move. That system resembles Batman: Arkham, but it is more varied and more limited.

Spirit protection is impossible without ever changing hands. If a lot of opponents attack you simultaneously, then it will never work to be remembered. They pressed the button for a few seconds. In principle, they lost the chance to intercept blows. However as Lute pump, the reflection of attacks will not only protect against damage, it also gives rewards: freeze several enemies and let them run through the arena. If the enemy lands, its speed increases, and we can roll into the crags.

Dismemberment is in place. All directions are for arm and legs without physics.

Upon landing successful series of strikes and not taking damage, the sisters accumulate unity at a certain level, as quickly as possible, and when the final blow turns into a very powerful move. Moreover, the chain of attacks will be complete with any weapon, dependent on the finish. One can say one’s sword explodes in the arc and whips all up. It’s important to get used to the gun change on the fly.

The more complexity must be considered. The arena has new faces that need a certain approach and weaponry. Different combinations of monsters make you think of what sequence it’s better to destroy them. Luth is trained in the subject of incarnation and banishment. To put it simply, create a blue or red sphere around Briar, allowing you to destroy the possessed of a certain colour. For example, incorporeal spirits can be hit only inside the blue field, and scarlet crystals can be hit only in red.

In the second half of the paragraph, it seems like the developers overdid it to try to diversify ten to fifteen hours of battles. At some point, traps have occurred on the arenas that detonate or froze inside the arenas. From then on, you should track your enemies, make control of their attacks with Luts defense, and turn on the necessary fields to attack specific opponents. But if you like, you should also remember how to avoid hitting a mine.

Make the Devil Trigger a point. Sorry, this is from another game. In general, the Ill tear you every mode is activated.

#Should’ve stopped in time.

The difficulties that seem to be quite easily ignored, so they appear acutely. Of course, the biggest grouch of all slashers is a naughty camera stuck in the wall. When you are forced to fight a large mutant in a cramped room, you’re in a corner where the operator suddenly freaks out, and loses sight of both the opponent and the protagonist. The wind blows quickly spread. And if it weren’t you, just arrows and spears, you were barely scratching the chimera so you could suddenly have half a million pounds of money, but it didn’t take much time.

It is thought to make life easier, but sometimes it is just the opposite. The most intense and keen obsessed people have to be knocked down first; before spirits leave, and finally must be finished off. With the virtual machine, it’s difficult to find a dozen targets all over the arena, but even the virtual manager tries to do it on a pity. To get what you want, the spirit will have time to revive the flesh, and you’ll have to beat the fat villain for a couple of minutes. And this is not only an extra risk, but a deterioration in the battle result.

Refer to Berserk at almost a second!

The game rewards you with rank from the iron to the diamond. Higher the total rank per chapter, the higher leveling points are given. You will get fewer resources to improve Briar and Lut, which will make you in a little worse situation in the next chapter, and it will be easier for you to see a better result.

Very well, a lot of the crystals necessary to acquire new skills still find yourself exploring the environment. It’s vital to enter every corner of the map and the resources are hidden hidden in all the nooks and crannies of Ilden. And it’s nice to pause against battles for an uncomplicated platformer or a separate combat test.

Soulstice suffers from the high number of events that have caused further damage to the body. At the very least, about 15 hours for a classic slasher is too much, especially when there aren’t so many mechanics. Therefore, they’ve got to combine them in the worst manner possible, sometimes having to face out of the equation. First and foremost, the game was easy to restreak by a third without leaving, or the gap without a new weapon is too long, the landscape becomes very boring and sometimes a whole hour passes without an plot event. This reminder is important since it’s necessary to stop it in time.

Bosses are savoury decorations. It is a pity they aren’t enough for its duration.

* * *

Even though I had no complaints, due to each element, to balance and length, Soulstice was a solid game, reminding me that the slasher genre is forgotten by a whole lot of people. From there, it is easy to get great pleasure because of spectacular battles, a nice picture with unforgettable style and a surprising story.

Advantages:

dynamic combat system with many nuances; La capitalisation of Ilden is visually, in terms of history and time; interesting boss fights are interesting.

Flaws:

insufficient, the tightness is causing the problem of a balance-less camera.

Graphics

The best pictures with mature styles, and flaws are masked using cel-shading technology.

Sound

Dynasty soundtrack, seemingly impossible in itself, and with the ability to reshape adrenaline.

This game is a single player.

Classic slasher, with a lot of his ideas. Fixed camera, massive enemies and a lot of powerful techniques to destroy them.

Estimated travel time.

Seventeen hours were spent on the first passage if the difficulty was realized (from those opened immediately), as well as with the determination of the various traces found.

Collective game

This isn’t provided.

General impression

A very unexpected explosion came on to the stag. Soulstice once again seems new.

7/10 ratings.

Learn more about the grading process.

Video:

If you notice something suspicious, use the mouse and press the name “Cratch”.

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