Sources at Google’s failed game studio say it should’ve just bought studios and left them alone like Microsoft

Google unveiled Stadia in March 2019 to great fanfare, and with a promise to revolutionize gaming. Streamed gaming was hardly a new idea at the time, but Google had the money and the muscle to make it happen, not to mention a first-party game studio, Stadia Games and Entertainment, headed up by Ubisoft and EA veteran Jade Raymond.

Less than two years later, though, that plan to build first-party Stadia games fell apart: Google closed its internal studios before they’d managed to release a game, and Raymond left the company as a result. Stadia will continue to operate as a platform with the same free and subscription-based plans as always, but Google “will not be investing further” in internal game development, Stadia boss Phil Harrison said.

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