High input lag was a notable problem with Street Fighter 5 when it first released, so fans are obviously curious as to how the new game performs, especially running on a new engine.
Thanks to the closed beta this past weekend, Nigel ‘Noodalls’ Woodall was able to test the latency of Street Fighter 6 on the Xbox Series X, and the results were a bit higher than many were probably expecting / hoping.
After performing hundreds of experiment runs on Microsoft’s most powerful console, Noodalls found that SF6’s beta had an average of 92 ms / 5.75 frames of input lag when running at 1080p.
That’s currently over a full frame higher than Street Fighter 5 performs on the PlayStation 4 after the October 2018 update according to Noodalls’ prior testing.
XSX SF6 Betahttps://t.co/3HirxojfdB
Thank you to @It_is_ibrahim_ for providing me with the code to access the beta. pic.twitter.com/C0IQIFYuk8
— Nigel Woodall (@noodalls) October 8, 2022
He went back and ran further tests as well by bumping the game up to 4K resolution, and that bumped up the latency slightly higher to an average of around 98 ms / 6.12 frames.
Even when implementing a higher frame rate and variable refresh rate, it didn’t really seem to make any impact on the numbers.
https://t.co/qdoBsKHbwwhttps://t.co/riS78AFGgN pic.twitter.com/IGSQfhCK4y
— Nigel Woodall (@noodalls) October 10, 2022
With the limited nature of the closed beta, we don’t yet know what the results look like on PlayStation 5, PC or PlayStation 4, but Xbox is probably a decent indicator of how SF6 is doing on consoles.
The Series X has previously smoked the PS5 in lag for games like The King of Fighters 15, but that was on a game using Unreal Engine 4, which has / had a consistent issue on Sony’s newest hardware with added latency.
Street Fighter 6, however, runs on Capcom’s own RE Engine, and it’s also the first fighting game they’re making for it.
While SF6’s latency is higher than the average 4 frames we saw across much of the PS4 generation, that’ll hopefully change at some point.
Capcom worked hard to lower SF5’s input lag multiple times over that game’s lifespan, and it’s hard to imagine they don’t know that it’s a bit too high than what players are looking for.
It’s also of course very important to note that this is just the beta build (that was already months old by the time we got to play it), so Capcom could have made improvements since or plan to before the game releases next year.
No matter how the consoles end up performing for Street Fighter 6, PC will probably end up being the best system for lower lag (if setup properly) though we won’t know that for sure until further tests can be run.
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