Striking Distance Studios Didn’t Design The Callisto Protocol To Be Dead Space 4

Speaking with TrueTrophies, Striking Distance Studios‘ CTO Mark James has revealed that the company didn’t work on The Callisto Protocol with the intention of it effectively becoming Dead Space 4, but nonetheless welcomes comparisons between both franchises.

When quizzed outright if he was worried about comparisons to Dead Space, James made it clear they have ‘great respect’ for the IP, but was clear Striking Distance designed The Callisto Protocol to stand on its own.

Not at all. We’ve got great respect for Dead Space. I think as Glen [Schofield] has said in previous interviews, ‘if I’m going to steal from anybody I’ll steal from myself.’ I think it’s a great way of thinking about it because he came up with all these things.

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We didn’t design The Callisto Protocol to be Dead Space 4. We designed this to be a new IP science fiction horror game that utilises some of the elements that have been successful in that franchise but have been successful in other games as well. Plenty of other games have stomp; plenty of other games have diegetic UI; plenty of other games have gravity-based weapons. Dead Space was just one of the first few titles to use them.

The Callisto Protocol is pencilled in for release on December 2, 2022 for PS5, PS4, PC, Xbox Series X/S and Xbox One. Striking Distance Studios previously revealed in detail how realistic the game’s characters are, right down to the ray-traced reflections in the eyes.

In addition, the company has announced that it has planned four years worth of post-launch support for The Callisto Protocol.

[Source – TrueTrophies]

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