Tanks in Company of Heroes 3 will get dynamically filthy

The developers over at Relic have released a new video running through new artistic changes for Company of Heroes 3, and their attempts at authenticity and fidelity in the upcoming World War 2 RTS. The dev diary video posted to YouTube discusses making tanks dirty, putting the right patches on soldiers’ arms, and making sure that when things blow up they blow up real good but also real correct.

Complex vehicle shaders, specifically, will now change the appearance of tanks based on the environment they move through. “The type of dirt that you would see on the terrain is the type of dirt that will appear on your vehicle,” says principal artist Kristian Bourdage. Damage will also be more dynamic, with bullet and shell impacts being in the correct locations. 

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