The Bloodthirsty History Of Monster Hunter, From Sony PlayStation To Nintendo Switch – Feature

© Capcom

Monster Hunter is Capcom’s second-best-selling video game franchise. It’s bigger than Street Fighter, it’s bigger than Devil May Cry, and it’s bigger than Mega Man. However, it could be argued that Monster Hunter has had a rocky road leading up to the monumental success of Monster Hunter: World in 2017 – at least in terms of global recognition, anyway.

So, how did the series manage to reach the heights that it enjoys now? It all begins with the advent of online console gaming. When Sony released the PlayStation 2 Network adapter in 2004, Capcom set out to develop online games to support this brand-new infrastructure; one of the fruits borne out of this initial effort was Monster Hunter, a third-person action game where you can team up with your friends to take down gigantic monsters. Inspired by games like Sega’s seminal Phantasy Star Online, Monster Hunter established its trademark gameplay loop early. Gather, Craft, Hunt, Repeat.

However, upon its release, Monster Hunter released to lukewarm reviews, with GameSpot infamously calling it “a living fossil”. Suffice to say, it wasn’t exactly a runaway hit. Nevertheless, Capcom went ahead to develop Monster Hunter G, adding in new subspecies of Monster, leading to more armour sets and most notably, more weapons. Monster Hunter G never got a Western Release, but its expansion, Monster Hunter Freedom for the PSP, did.

Monster Hunter© Capcom

Monster Hunter found a dedicated audience on the PSP in the Far East, with its co-op collaborative play becoming incredibly popular in a market that was (and still is) utterly smitten with portable games consoles. It was here that Capcom started work on the second generation of Monster Hunter. Monster Hunter 2 debuted in 2006 on the PlayStation 2 as a Japan-Only release, adding key features such as upgradeable armour, ‘Gem Skills’ and the addition of now-iconic weapons like the Long Sword, Gunlance, Horn and Bow. However, it was at this point that the series began its shift from domestic consoles to handhelds – a shift that would arguably turn it into the behemoth we know today.

With Monster Hunter hitting fever pitch in Japan, another PSP expansion was ordered, and Monster Hunter Freedom 2 was released worldwide in 2007. This game kickstarted the cult status of Monster Hunter in the West, with many having their first experience of the franchise with Monster Hunter Freedom 2. A year later, we saw the release of Monster Hunter Freedom Unite, which added an endgame G-Rank for experienced players, along with a host of new monsters – and, for the first time, downloadable quests. Monster Hunter Freedom Unite went on to sell 3.8 million copies worldwide.

With the next generation of home consoles in full-swing, Capcom’s beast-busting franchise found itself in a strange spot; poor sales of Monster Hunter Frontier combined with the issue of Japanese developers struggling to wrestle with the PlayStation 3’s confusing hardware architecture meant that the next generation of Monster Hunter was set to release on red-hot Nintendo Wii; not the most technically-advanced system on the market, but certainly the best-selling. This time, both Capcom and Nintendo were eager to push this as a ‘hardcore’ Wii release, which meant a rather curious marketing campaign over here in the West.

Be the first to comment

Leave a Reply

Your email address will not be published.


*