The exponential growth of League of Legends is marking a before and after in electronic sports, since despite not being the only agent that makes the sector grow, it is helping to reach many more people.
It is no mystery to ensure that League of Legends is the most followed electronic sport worldwide, especially in China. one of the reference countries in the Riot Games MOBA which has taken a further step in the recognition of esports.
As pointed Invenghttps: //www.invenglobal.com/articles/13371/chinese-government-officially-recognizes-esports-as-a-reputable-professionlobal, the government of China already recognizes esports as a profession of high reputation and prestige, categorizing e-sports into five levels (according to their achievements), in addition to already having the approval to launch university degrees.
« An electronic sports professional is someone who participates in esports events, trains with professional players and / or competes in competitive tournaments at the professional level, » says the Ministry of Human Resources and Social Security of China with this definition.
The article also indicates that in China there are more than 5000 professional esports teams, with 100,000 active players and more than 50,000 professionals and amateurs currently playing. Of course, they assure that there is a gap between both categories, since only 15% of Chinese players meet the professional player standard.
Perhaps it will be great news in the future if other countries also apply these criteria, although it may not mean anything if some Chinese standards are not imitated in terms of professionalization and recognition of the sector.
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