There won’t be an upcoming remake of EA’s Dead Space similar, such as The Last of Us: Part I. With the return of Ishimura, developer Motive has taken the opportunity to revise certain aspects. The most obvious of these is the fact that protagonist Isaac Clarke now talks, though there are other subtle tweaks – he no longer invents his iconic plasma cutter, for example, but builds it himself. Well, he must be an engineer, after all!
Instead of being a series of different areas, Ishimura is now one big interconnected place, and that means there are sections where you’ll be able to go back, where the developer has built in additional areas, you’re just improving areas. Will be able to access. Security clearance. In addition, when certain parts of the ship are rethought, Intensity Director – a new feature that effectively determines the type of competition you face – will ensure that you never Don’t even know what to expect.
There’s a ton more work invested, especially in the zero-g sections. Basically, these were effectively on-rails sequences, where you could go from boost pad to boost pad. Now, however, you have complete freedom to fly in any direction you want, creating truly topsy-turvy combat gauntlets that add to the intensity of the action. It all looks and sounds great – as well as the video embedded above showing what this version is all about.
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