This Elden Ring spec chart confirms raytracing on PS5, Xbox Series X

Elden Ring will have raytraced visuals on next-gen consoles like PlayStation 5 and Xbox Series X, Bandai Namco has confirmed.

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A newly released Elden Ring spec sheet confirms the dark fantasy RPG will support raytracing on PS5, Xbox Series X, and PC. RT is only enabled via a post-launch patch and won’t be available in the base game without an update.

There’s also confirmation that Elden Ring can run up to 4K 60FPS on next-gen consoles, and that the game will have both a Performance and Resolution modes that prioritize in-game graphics and frame rates. Interestingly enough, Elden Ring is apparently capped at 60FPS on PC.

This Elden Ring spec chart confirms raytracing on PS5, Xbox Series X 554 | TweakTown.com

Elden Ring will hit 4K 60FPS in Performance Mode with checkerboard rendering and upscaling to 3840 x 2160p while maintaining a solid 60 frames-per-second. Resolution Mode is locked at 30FPS with native 4K or 1080p resolution.

The game is locked at 30FPS on PS4, PS4 Pro and Xbox One series consoles–even the Xbox One X will hit 30FPS with up to 4K resolution. Likewise, the Xbox Series S resolution maxes out at 1440p.

Bandai Namco is careful to say that last-gen gamers will notice less object and environmental density; things like grass and on-screen foliage will be pared down on PS4 and Xbox One generation hardware.

Elden Ring will release on February 25, 2022 on PS4, Xbox One, PS5, Xbox Series X/S, and PC.

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