If you read our review of Borderlands 3, then you’ve basically read our review of Tiny Tina’s Wonderlands, only this game isn’t as good. We’re just doing it again in different words, and we’re a little more weary this time around. Nothing of much consequence has changed between the two games. The budget is lower, clearly, and the level design is worse, pretty much objectively. Oh, and it’s wearing a wizard’s hat this time. Other than that, it’s just another Borderlands game, and this is just another Borderlands review.
Borderlands is Borderlands is Borderlands. You’re gonna wander around shooting things in the face and you’ll collect mountains of mostly pointless loot. The combat is going to be fun but not too fun, and it’s going to be more fun still if you play it with friends. Everything that applied before applies again, only there’s some significant issues with the game that hold it back from being a worthy follow-up to the previous game.
Tiny Tina’s Wonderlands is a spin-off framed as a Dungeons and Dragons-esque tabletop role playing game, with returning character Tiny Tina as dungeon master and the action that unfolds taking place in the imagination of the players. This should be an opportunity to get creative and to take the series into exciting new territory, but it basically boils down to Borderlands with some jokes about dice in it.
For the uninitiated, the titular Tiny Tina is a deranged child in the Borderlands universe who speaks in exaggerated teen colloquialisms and loves blowing things up; a one-note joke that ran out of steam during her small role in Borderlands 2, and has only grown more tiresome with age. She’s like a walking, talking, shrieking metaphor for the series as a whole, and her promotion from annoying side character to annoying main character is of dubious merit. Each new game in the series has proved more divisive than the last, thanks in large part to the patented Borderlands Humour™. This series desperately wants to make you laugh. It needs to. It has an unstoppable urge that it can’t sate. Wonderlands doesn’t so much have jokes with set-ups and punchlines, and instead opts to have characters just shout weird things while the game grins maniacally at you to let you know you’re supposed to be laughing, hoping that you’ll capitulate out of sheer embarrassment if nothing else. Humour is an incredibly subjective thing; while we were sat like Will Smith at a Chris Rock gig as Tiny Tina proudly announces the Queen in the game is a magical horse named “Butt Stallion”, we’re sure there’s someone out there who thinks the Arse Horse is comedy gold. How much you enjoy Tiny Tina’s Wonderlands will hinge partly on whether you cringe at the gags or if you chuckle at them, and if you’re in the latter camp then you can basically just add a point onto the score at the bottom of this review.
Conclusion
Tiny Tina’s Wonderlands retains the inherently entertaining shootin’ and lootin’ gameplay that the Borderlands series is known for, but you’re frequently held back from enjoying it because of repetitive missions, tedious busywork, oodles of padding, and the game’s relentless need to be funny. Its characters won’t shut up, frequently stopping you playing so it can perform another inane comedy routine that limply, embarrassingly fizzles out like a deflating corpse, farting decomposition gases to the tune of “Ta-dah!”
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