To simulate a stress dream, play Rocket League for 1,300 hours and then try this car golf game

Due to their Counter-Strike brain conditioning, some of my friends are annoyed by shooter things that seem normal to me. Shooting while running seems to be repugnant behavior to them. I can’t precisely relate to that, but I’ve now found the car equivalent: After 1,300 hours of Rocket League, playing boosty-car sports game Turbo Golf Racing (opens in new tab) for the first time felt like trying to tear a piece of perforated paper a centimeter below the perforations.

The floaty ball that works so well in Rocket League is a disappointment in golf.

The toy-like vehicles in Turbo Golf Racing can jump and flip and fly like Rocket League cars, but everything is slightly slower, you can’t dodge left or right (except by drifting and then dashing forward, ick), or air roll, and it’s harder to stay airborne at all unless you transform your car into a glider, a boorish feature that should be saved for games that spell ‘cart’ with a ‘k’. Turning off my Rocket League brain to stop flying off the side of the course was a struggle.

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