Todd Howard reveals Starfield’s persuasion system: ‘It feels like it’s part of the dialog’

Bethesda Softworks executive producer Todd Howard shared more about the studio’s upcoming outer space epic Starfield (opens in new tab) in a recent video chat, including a look at the game’s persuasion system and whether or not he considers it “hard sci-fi.”

Hard science fiction, in a very broad sense, is sci-fi that commits heavily to scientific accuracy. The definition is unavoidably subjective to some extent, but Kim Stanley Robinson’s Aurora (opens in new tab), for instance, takes great pains to think through stuff like soil composition, astrophysics, and chemistry in ways that impact the plot; Star Wars, on the other hand, doesn’t go out of its way to explain lightsabers. In the case of Starfield, Howard said that “it is more ‘hard’ to us” but added that it’s a videogame first and foremost, and so concessions have to be made.

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