Total War: Warhammer 3 – Immortal Empires is a messy masterpiece

Since the launch of Total War: Warhammer 3 (opens in new tab), I’ve dedicated a substantial portion of my brain to endlessly thinking about Immortal Empires. Despite its diminishing returns, I really dug the weird, experimental Realm of Chaos campaign, but it felt like a starter designed to whet the appetite before the mega campaign’s appearance. This is what I was waiting for. And, thank Sigmar, Creative Assembly has delivered. 

278 factions and 86 playable legendary lords. That’s how many groups are vying for control of Warhammer’s battle-scarred world. And what a world. Tiny, one-settlement islands beset by enemies, archipelagos surrounded by shipwrecks, massive continents full of killer deserts, magical forests and mountains shaped like skulls—it’s a big, diverse place.

(Image credit: Creative Assembly)

This collision of three games is, naturally, quite a bit larger than the already mind-bogglingly massive Mortal Empires, but adding all these extra races, factions and landmasses into the brawl does more than just fatten up the campaign. It’s also been remixed, with familiar factions moved around to make use of all this extra space and create interesting match-ups. You’ll now find undead and dark elf pirates hanging around Cathay, for instance, who make excellent use of the rivers that cut through the empire. It breathes new life into old factions, making it just as fun to start a game with a familiar legendary lord as it is to dive into something brand new. 

Sowing Chaos

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