Weird West review | PC Gamer

Need to know

What is it? A top-down immersive sim set in the Weird West—a Wild West full of supernatural monsters.
Release date March 31, 2022
Expect to pay $40/£31
Developer WolfEye Studios
Publisher Devolver Digital
Reviewed on Intel Core i7-10750H, 16GB RAM, GeForce RTX 2060
Multiplayer? No
Link Official site

I’ve lived many lives as I’ve travelled around the Weird West. Bounty hunter, werewolf, pigman—that was a memorable one. And in every body I made the West a little better, or a little worse. As much as it’s a game about constant micro decision-making—stealth or direct assault; Molotov cocktail and oil barrel or revolver and John Woo slow-mo dive—Weird West is just as concerned with the bigger picture as other immersive sims, including Dishonored and Prey.

That bigger picture begins in a familiar place: with a bounty hunter coming out of retirement to locate her kidnapped husband. For the first few hours, I was tangling with outlaws in typical Wild West fashion and wondering where all the weirdness was. You buy supplies in towns, and pick up bounties before heading out, traversing an open world map stuffed with abandoned mines, ghost towns, and isolated homesteads. More often than not, these locations are filled with enemies you can either sneak past or fill with lead, via fast-paced, top-down combat.

(Image credit: Devolver Digital)

It may be that I was cursed with the knowledge that Weird West’s creative director Raphaël Colantonio was co-director of the original Dishonored, and director of Prey, but I couldn’t help comparing Weird West to Arkane’s immersive sims—at least at first. The similarities are there, particularly when you enter a hostile environment offering various methods of approach, but the action isn’t as slick or creative as in Arkane’s games. Unlockable abilities primarily increase your damage output, add elemental effects, or let you hit multiple targets—you can’t meaningfully synergise abilities, as you can with the Outsider powers in Dishonored 2.

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